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This is the wiki page for Flash #215491
Visit the flash's index page for basic data and a list of seen names.


Sealoop.swf
2,42 MiB, 00:12 | [W] [I]

Threads (6):

[RAQ67XK]https://boards.4chan.org/f/thread/3487131
ARCHIVEDDiscovered: 29/8 -2022 15:31:24 Ended: 29/8 -2022 15:31:24Flashes: 1 Posts: 1
File: Sealoop.swf-(2.41 MB, 1280x544, Loop)
[_] Anon 3487131


[FPTLE64]https://boards.4chan.org/f/thread/3481590/i-wish-i-coul…
ARCHIVEDDiscovered: 31/3 -2022 20:05:42 Ended: 1/4 -2022 02:23:38Flashes: ~1 Posts: 4
File: Sealoop.swf-(2.41 MB, 1280x544, Loop)
[_] I wish I could make the ship controllable Anon 3481590
>> [_] Anon 3481593 >># It's not that hard. Somebody made it work: http://swfchan.com/47/231202/?KRoolGalle onInteractable.swf
>> [_] Anon 3481597 >># I have a basic understanding of how to move an object in a flash with keyboard buttons but to do it in a way it moves now, slowly and elegantly, swaying up and down in an arch, that's gonna be the real problem for me
>> [_] Anon 3481604 >># I don't know anything about ActionScript, but from a logical stand point I would do these things: 1. Get the position of the cursor. 2. Assign a y position for the ship to be at on the screen. 3. Assign a y velocity which gets added to the y position every frame. 4. For every frame the cursor is above the y position, subtract a given acceleration value from the y velocity, the value should scale with the distance between the y position and cursors y position. 5. For every frame the cursor is below the y position, add a given accelerate value to the y velocity, the value should scale with the distance between the y position and cursors y position. 6. Map the up and down rotation of the ship to the y velocity value. 7. Bind the y position to the ships y position on screen. If all of that works out then the end result should be that the ship smoothly follows your cursor up and down, rotating downward to meet your cursor if it's below the ship, and rotating upward to meet your cursor if it's above the ship.


[AX3JR6L]https://boards.4chan.org/f/thread/3429990/chill
ARCHIVEDDiscovered: 31/5 -2020 20:16:22 Ended: 31/5 -2020 20:16:22Flashes: 1 Posts: 1
File: Sealoop.swf-(2.41 MB, 1280x544, Other)
[_] chill Anon 3429990


[HMXUWSL]http://boards.4chan.org/f/thread/3411228
ARCHIVEDDiscovered: 9/12 -2019 14:36:42 Ended: 10/12 -2019 09:30:28Flashes: 1 Posts: 3
File: Sealoop.swf-(2.41 MB, 1280x544, Other)
[_] Anon 3411228
>> [_] Anon 3411322 nice
>> [_] Anon 3411334 >># I wish there were controls for the ship


[B80NHIZ]http://boards.4chan.org/f/thread/3410817
ARCHIVEDDiscovered: 5/12 -2019 18:16:10 Ended: 6/12 -2019 20:12:36Flashes: 1 Posts: 5
File: Sealoop.swf-(2.41 MB, 1280x544, Loop)
[_] Anon 3410817
>> [_] Anon 3410833 fuck you anon, i was just about to relax when that fucker came up. almost pissed myself
>> [_] Anon 3410835 >># the same happened to me too wtf OP not cool
>> [_] Anon 3410844 >># >># Am I being trolled?
>> [_] Anon 3410845 >># yes. they're fags tricking people into ignoring a really neat flash.


[X32P1DZ]F ! http://boards.4chan.org/f/thread/3371761/relax
ARCHIVEDDiscovered: 7/12 -2018 02:05:27 Ended: 8/12 -2018 03:00:21Flashes: 1 Posts: 15
File: Sealoop.swf-(2.41 MB, 1280x544, Loop)
[_] Relax Greenblueclouds 3371761 Marked for deletion (old).
>> [_] Anon 3371762 this is astonishing great job OP
>> [_] gravelord 3371782 >># nizzze
>> [_] Anon 3371792 >># I don't know why this one leaves me a bit unsettled... great work though.
>> [_] Anon 3371799 >># The vast abyss. The only familiarity with which we are met is the fleeting clouds. Tantalizing us with ostensible stability, yet we cannot actually settle. Thus we must fly as far as we can with the limited fuel we are given, and just hope we find some notion of haven. The sun setting only envelops us in an even more ominous hopelessness. The end of all for which we've worked so hard– our last ditch effort– yields no avail. It's the last moments of acceptance. The inevitability of our demise in this characteristic-less nothingness. We had wished our death would be met with valor, commemoration, and impact–alas, it is met with forgotten achievements, aspirations, and affect.
>> [_] Anon 3371806 that pilot should learn to fly straight.
>> [_] Anon 3371812 >># goddam... good thing I'm getting my Medical Weed tomorrow.
>> [_] Anon 3371829 >># the fuck?
>> [_] Anon 3371830 >># So how hard would it be to incorporate a smooth control over the ship? I'm thinking of controls with a bit of an input lag and a long hard steering. You could perhaps go a bit higher with the camera following you since it seems like the clouds are stretching way over the top
>> [_] Anon 3371844 wow I didn't even notice the plane at first
>> [_] Greenblueclouds 3371848 >># >># >># Appreciate it! >># I wonder too, don't know a lick of programming but I'd be down to make an interactive loop with lite mechanics and more fleshed out artwork.
>> [_] Anon 3371849 >># fucking flat-earthers
>> [_] Anon 3371850 >># alright man
>> [_] Anon 3371886 >># This is pretty cool, OP. What's the music/backing sound from?
>> [_] Anon 3371899 >># resize the flash my man



http://swfchan.net/44/215491.shtml
Created: 7/12 -2018 02:11:19 Last modified: 31/8 -2022 10:29:12 Server time: 25/04 -2024 07:51:13