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This is the wiki page for Flash #223994
Visit the flash's index page for basic data and a list of seen names.


Bomb Room upd.swf
407,5 KiB, 00:00 | [W] [I]

Threads (2):

[SM3J3FG]https://boards.4chan.org/f/thread/3447204
ARCHIVEDDiscovered: 26/11 -2020 07:51:21 Ended: 26/11 -2020 07:51:21Flashes: 1 Posts: 1
File: Bomb Room upd.swf-(398 KB, 640x480, Game)
[_] Anon 3447204


[KN67CF5]F http://boards.4chan.org/f/thread/3402044/eat-em-apples-…
ARCHIVEDDiscovered: 10/9 -2019 01:40:59 Ended: 11/9 -2019 01:49:12Flashes: 1 Posts: 9
File: Bomb Room upd.swf-(398 KB, 640x480, Game)
[_] eat 'em apples again Anon 3402044
>> [_] Anon 3402045 Neat
>> [_] Anon 3402084 >># Very organic puzzle game Good stuff!
>> [_] Anon 3402097 >can't leapfrog fire anymore homosexual agenda at work
>> [_] Anon 3402100 >># But now you can wait by pressing space.
>> [_] Anon 3402103 I feel space makes this game too easy. Forcing user to move forces the user to think ahead and makes it feel like a puzzle. Like Superhot.
>> [_] Anon 3402105 >># Maybe a penalty for using it would make it balanced, like losing half of your stamina?
>> [_] Anon 3402106 >># I don't think it is an actual balance issue though. Its more about the feel of getting accidentally into unfavorable situations and the joy when sometimes you even get out of them. I can predict far too if I can stay still and I feel safe and comfortable. When I need to move, I often make a lot more mistakes. Maybe the alternative is to create the urgency by forcing you to move within, say, 4 second and have very visible timer ticking down. That is a lot of time, but you can feel the pressure. This ofcourse changes the nature of the game a lot. Disclaimer: Everything above is very subjective.
>> [_] Anon 3402107 >># I think I'll just have the standard mode without a wait ability, and cram my other ideas as alternate game modes into a menu as extras.



http://swfchan.net/45/223994.shtml
Created: 10/9 -2019 01:42:24 Last modified: 27/11 -2020 02:32:28 Server time: 25/04 -2024 08:42:13