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This is the wiki page for Flash #237190
Visit the flash's index page for basic data and a list of seen names.


rdbk2.swf
444,1 KiB, 00:00 | [W] [I]

Threads (1):

[JCUJ5MV]F MULTI ! https://boards.4chan.org/f/thread/3440218/78650
ARCHIVEDDiscovered: 21/9 -2020 03:56:52 Ended: 22/9 -2020 04:25:28Flashes: 2 Posts: 15
File: bkrdas3.swf-(44 KB, 360x540, Game)
[_] Anon 3440218 78650
>> [_] ta-kun 3440302 >># I've never seen this before, this is a really fun take, how do you lose?
>> [_] Anon 3440311 >># Time limit. Levels cycle infinitely from 1 to F, but good luck getting there.
>> [_] ta-kun 3440312 >># This is brilliant. It's so much more fun to play than the original. The reward for a hit is not only a faster more fun gameplay, but also means a faster clear. If you manage to get a return ball stuck pingponging above the map you get an almost instant clear of most of the board. This is a lot more fun than the tedium of starting and stopping, and it is incredibly simple too. >1-F 33 levels? dubs
>> [_] ta-kun 3440313 I'm gonna say a few more things about this game, I think I'm falling in love I just noticed that this game keeps adding the block score for on paddle combo. This means you have a huge incentive to not go one off one off but try to keep it as long as you can on the paddle. Besides the incredibly simple and elegant way to make a game really enjoyable, the simple aesthetics and sounds are really well made and charming. A lot of flash games sometimes worry about the style more than the actual gameplay. This is really amazing. If you have any more creative games like that please post them, I have one or two as well that I could share. Current score: 35800
>> [_] ta-kun 3440314 I discovered another interesting thing about the game: The count up doesn't reset from stage to stage. If you racked up a really big combo in stage X, stage X+1 will maintain the combo as long as you can keep hitting the paddle however, the combo's are always the small fry. The best thing you can do for your score is to finish stages quickly. A stage adds 5k to your score, this is by far the largest amount of points your can get and what you should be aiming for. unless... the combo stacks up to infinity, then each block after 50 strikes could be worth as much as a map. I looked up the name of the man and stumbled upon an interesting interview. I found out he has quite the portfolio, and flashes are his hobby. I have yet to find his pro work, but he made a very interesting looking series that I would like to check out. https://www.bartbonte.com/interviews/yos hioishii.html The guy is a veteran, been working since 1995, and has so many games its ridiculous. http://nekogames.jp/index2.html https://twitter.com/ishii/media Current score: 41550
>> [_] ta-kun 3440315 Combo doesn't build more than 100 This makes sense, since a forever combo is game breaking A combo is still worthwhile, 100 points instead of 10 with a couple dozens of blocks on screen could mean just as much as the bonus or more by playing the stage right. My biggest struggle at the moment is getting the last few off the level. I'm losing serious time combatting them. I need to get better at aiming. Current score: 42460
>> [_] ta-kun 3440316 Current score: 51000 Another look at his site revealed something that made me drop my jaw to the floor. His header, is a flash depicting a fractal that you can zoom into. I have before tried finding online anybody making fractals using ActionScript to no avail. I think this guy is my new hero http://nekogames.jp/index2.html
>> [_] Anon 3440318 75510 >># I know right? It's strangely addicting for how simple it is. This is from the same guy who made cursor10.swf ; I actually found this flash by chance while browsing his old website on archive.org https://web.archive.org/web/201104291806 59/http://www.nekogames.jp/ >1-F >33 levels? 15. 1 2 3 4 5 6 7 8 9 A B C D E F
>> [_] ta-kun 3440368 >># Yeah. I'll have to check out his other games too. Looks like he still makes stuff. He had his DMs open. I told him he was cool and asked him about the fractal flash.
>> [_] ta-kun 3440369 >># I'll look through this archive as well, thank you!
>> [_] John Moses Browning 3440401 >># I wish more games would have a simple idea that changes the entire well known game basically
>> [_] Anon 3440418 >># Yo, do you like breakout/arkanoid games in general bro? I think you'd like Breakquest, shit has great C64 music by Maniacs of Noise, same guys who made the meme "Happy H. Christmas" you'd see in spinning seal. Game is free, don't get the sequel, it sucks.
>> [_] Anon 3440424 >># Damn, such a simple idea change makes for such a compelling and fresh Breakout experience. I swear, if this game was released today on mobile devices, it would be a hit. Then again, it would also probably be ruined by King and Zynga related microtransactions and timed paywalls.
>> [_] Anon 3440440 A sequel exists, but it doesn't live to the original imo http://nekogames.jp/g2.html?gid=RDBK2 direct link: http://nekogames.jp/swf/rdbk2.swf



http://swfchan.net/48/237190.shtml
Created: 22/9 -2020 04:27:41 Last modified: 22/9 -2020 06:58:46 Server time: 24/04 -2024 09:13:58