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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM66289508-17DN&rnd=66289508" width="1" height="1"></div>

This is resource SENGZLE, an Active Thread.
Discovered:16/4 -2026 20:16:22

Updated:17/4 -2026 05:13:16

Checked:17/4 -2026 22:52:55

Original location: https://boards.swfchan.net/37444/
Recognized format: Yes, thread post count is 3.
Discovered flash files: 1 (so far)





/ > /fap/ > Thread 37444

Age: 1.07d   Health: 58.93%   Posters: 3   Posts: 3   Replies: 2   Files: 1+3

>> Anonymous 16apr2026(th)20:13 No.108547 OP P1

3x more frames

Found out a workflow for increasing frames between animations, this was my first test file. Still
requires a lot of manual work but I learned a bit of Flash CS6 Pro and .jsfl scripting so I'd say
that's a win.

[IMG] [Eggplants] Peach x Bowser Doggystyle - High FPS Edit.swf (887.4 KiB)
550x650, Compressed (Deflate). 6 frames, 72 fps (00:00).
Ver15, AS1/AS2. Network access: No. Text: No.
Bitmaps: No. Audio: Yes. Video: No. <METADATA>
[find in archive]

>> Anonymous 17apr2026(fr)04:38 No.108548 A P2R1

Looks pretty nice, the movement is fluid

>> Anonymous 17apr2026(fr)04:45 No.108549 B P3R2

Looks a little smoother at 72fps compared to 24fps.
Here's the original for comparison: https://eye.swfchan.com/flash.asp?id=127787
I hope Ruffle adds a way to double/triple/quadruple frames between keyframes automatically, it's in
dire need for many older flashes that use flash's default 12fps.
Should be possible to increase it by a number like 10 (turning 10 fps flashes into 100 fps). As
long as ActionScript 1/2 functions or variables divides the current frame to undo the increase it
shouldn't break anything. gotoAndPlay() needs to multiply inserted frame before jumping to that
frame. I assume Ruffle can't just perform its rendering more often per second since there could be
AS stuff controlling the graphics or reading movieclip positions and so on.
I hope someone has already suggested this to Ruffle since it is an obvious feature to me. I'd
imagine in the right-click menu you could select "increase framerate" and then enter a number
1-100, with a desired fps cap (120 suggested, the max in the swf format specifications). And the
embed code could have a target which increases it by default. Going slower would of course be nice
if that's possible.

If the flash player just did that automatically it wouldn't create a bunch of near-duplicate swfs,
and it also seems like your extra frames increased the filesize by 247kb.



https://swfchan.net/50/SENGZLE.shtml
Created: 16/4 -2026 20:16:22 Last modified: 17/4 -2026 22:53:13 Server time: 17/04 -2026 23:01:02