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Threads (1):
File: Infinite_Suika_black_HDres.swf-(74 KB, 1920x1080, Loop) [_] Anon 3515777 oh and i removed the counter... Marked for deletion (old). >> [_] Anon 3515779 Why did you remove the counter? >> [_] Anon 3515780 >># see this thread >># i just wanted to have a clean and dark screensaver. >> [_] Anon 3515802 ok OP, this approach works, but you could've done it way easier, no GPT involved Just change SWF header with FFDec - Dispaly rect Y to 450. No script change required. Vector flash looks equally good at any resolution, and 800x450 happens to be 16:9. Good job on removing the white rectangle and changing bg to black though. >> [_] Anon 3515803 >># >Just change SWF header with FFDec I had already tested that, but then they are all too big, at least for my taste but yes, that would still be a simple solution. >> [_] Anon 3515806 >># I guess that would be because the flash wants to stretch the dimensions to fit the screen, so all you have to do is enable noscale. >> [_] Anon 3515807 >># also a good idea but it doesn't work here. if you enable noscale then it looks like this. https://files.catbox.moe/yzcsc5.png you can now see when a sprite spawns and disappears. >> [_] Anon 3515808 >># alright, here's my last try: set the dimensions to native widescreen, enable noscreen and put a mask above the outside of the stage >> [_] Anon 3515809 >># I'm not sure if I understand you correctly. Either way, we're getting into the area where I have very little knowledge of flash. i have set the dimensions to my native screen size. >enable noscreen Do you mean noscale as before? >put a mask above the outside of the stage I understand that this means that only the stage is displayed and not everything outside it, right? >> [_] Anon 3515810 >># >Do you mean noscale as before? Whoops, yeah. Baka me. >I understand that this means that only the stage is displayed and not everything outside it, right? >Yes, this would mitigate seing sprite being spawned in, on the downside it obviously cuts of part of what you'd be able to see on a big screen. I understand that this means that only the stage is >displayed and not everything outside it, right? Oh, then why'd the screen so fookin big on the cap you posted? I though it had low native dimensions (as flash can stretch indefinitely) and with noscale it was just a smoll rectangle. >> [_] Anon 3515812 >I though it had low native dimensions (as flash can stretch indefinitely) and with noscale it was just a smoll rectangle. well, the actionscript spawns the sprites relatively far away from the stage and also removes them further away. in this pic the white area is the actual visible stage (at least with scaling switched on) you can also see the black square. (no idea what it is there for exactly). https://files.catbox.moe/j0waho.png in this pic the scaling is off. the sprites are far away from the actual stage. (even above the black square) that's why it looks so big. https://files.catbox.moe/qkgsod.png with a mask it would look like this. I assume that's what you meant with >and with noscale it was just a smoll rectangle https://files.catbox.moe/11sece.png >> [_] Anon 3515834 >># saved >> [_] Anon 3515838 So... where do you think they are going? They seem to be in a hurry. >> [_] Anon 3515861 wish it had a kawaii music loop and would run without falling unless you mouse over her and then she trips >> [_] Anon 3515873 >># geitondei has expired (better) alcohol on sale |
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