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Threads (3):
File: Megaman vs Ghosts & Goblins.swf-(2.14 MB, 512x464, Game) [_] more /f/un now? Anon 2456765 >> [_] Anon 2456818 That was fun, if short. Arthur should have had more of his trademark weapons though. >> [_] Anon 2456990 Arthur was easy to cheese with the ladders.
File[Megaman vs Ghosts & Goblins.swf] - (2.14 MB) [_] [G] want to pray games? Anon 1652308 >> [_] Anon 1652343 A+ >> [_] Anon 1652415 lemons >> [_] Anon 1652417 /r/equesting the Megaman vs Metroid game, and any others if there were any >> [_] Anon 1652418 Good game, excellent but odd concept. The problem is it's two series created to be difficult and challenging put together to make the easiest damn game I've ever played. Also, Arthur in the end is just ridiculously easy to manipulate into taking hits. His AI obviously dodges well but get him on the ladder and move up and down it spraying bullets, the AI goes nuts running into every shot. >> [_] Anon 1652501 Great game, I am surprised I was able to beat it. while I was playing it my thoughts were, oh please give me something that can attack in multiple directions like metal man's blade! Then - Lance how is that an improvement!?
File[Megaman vs Ghosts & Goblins.swf] - (2.14 MB) [_] [G] Anon 1265757 >> [_] Anon 1265836 shitty controls are shitty >> [_] Anon 1265856 >># You can change the controls from the fucking menu, asshat. >> [_] Anon 1265901 I love how you can play this, get the Lance, then use it in Megaman vs Metroid, and vice versa with the Metroid weapon, and unlock Protoman. |
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