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This is resource BLI26KF, a Archived Thread.
Discovered:8/6 -2012 16:26:15

Ended:8/6 -2012 22:42:12

Checked:16/6 -2012 04:07:37

Original location: http://boards.4chan.org/f/res/1694089
Recognized format: Yes, thread post count is 19.
Discovered flash files: 1





 File[jonathan sprite work_new cam.swf] - (1.86 MB)
[_] [G] Castlevania Bugfix0.1 OP 06/08/12(Fri)08:54 No.1694089

  This is new new shit.

  Movement: Arrows
  Jump: Z
  Backdash: S

>> [_] OP 06/08/12(Fri)09:00 No.1694090

  I'm thinking about making the camera movement optional so that the player can shift between fixed
  camera and panning. Which do you guys prefer?

>> [_] Anonymous 06/08/12(Fri)09:03 No.1694092

  if your going to use that zx layout for buttons this wont be playable on any other keyboards than
  qwerty styled ones. Why not use wsad for movement and some other keys like the cursor keys for
  actions. Console controllers and fps games alwasy have their movement set for the letf hand to
  use.

>> [_] OP 06/08/12(Fri)09:06 No.1694095

  I'm going to make controls fully customizable. I will post an edit. Left handed? Really? I didnt
  know zx was so unpopular.

>> [_] Anonymous 06/08/12(Fri)09:09 No.1694096

  >>1694092
  Playing emulators of snes and GB for years, not a single one with WASD. That's how amerifags
  play, in japan is always arrows z and x.
  Also another bug detected with the camera, OP. If you move too fast in the stairs while jumping
  you can get out of the scene, and the camera will stop moving. Quite anoying, but you can go back
  to view and it will fix itself.

>> [_] Anonymous 06/08/12(Fri)09:14 No.1694097

  >>1694096
  I noticed the stair glitch and facepalmed so hard. The camera panning has always been my worst
  enemy.

>> [_] Lisandra brave 06/08/12(Fri)09:44 No.1694110

  fell out of the map on the right

>> [_] Anonymous 06/08/12(Fri)10:25 No.1694121

  Poor being, this little guy.
  His existence must be so weird.

>> [_] Anonymous 06/08/12(Fri)11:17 No.1694138

  Oh hey look, you took the work that someone was paid to do, and spend hours copying it and making
  a shitty flash jumping simulator out of it.

>> [_] Anonymous 06/08/12(Fri)12:09 No.1694162

  >>1694089

  He jumps way too fast, you're turning it into something meant to be rushed. Unless you slow the
  movement/jumping down, nothing you do in-game would have any deliberate meaning making your game
  hollow.

>> [_] Anonymous 06/08/12(Fri)12:20 No.1694167

  you've completely goofed the jump cooldown. as long as you change direction before jumping again
  you can jump forever. also, add some doors to shit so I don't fall out of the map so often.

>> [_] Anonymous 06/08/12(Fri)12:24 No.1694170

  >jump up castlevania clock tower
  >I'm in frozen storage on BSL Station
  wat

>> [_] Anonymous 06/08/12(Fri)13:20 No.1694206

  Decreasing the gravity kinda just gave him higher jumping. Maybe keep the gravity the same, but
  lower his jumping height? I don't even know how this works, so don't put me on the stake here.
  Also, maybe everything should be slowed down? I just played SOTN for PSX, and that seems to be
  very smooth.

>> [_] Anonymous 06/08/12(Fri)13:52 No.1694223

  Why did you make him so damn floaty and slippy? It's far harder to control Jonathan than it
  thould be.

  Good that the controls will be customizable. Arrow keys and zx is terrible. Directional movement
  is for the left hand.

>> [_] Anonymous 06/08/12(Fri)14:07 No.1694236

  I like it a lot more, but the window for the double jump should be lengthened for the entire jump.

>> [_] Anonymous 06/08/12(Fri)14:14 No.1694241

  >>1694138
  >someone

  SomeONE? No, more than one person was paid. Some people did graphics, some people did the
  scenario, and some people worked on the physics just as the OP is doing.

>> [_] OP 06/08/12(Fri)15:08 No.1694270

  Im not claiming this to be my work (the sprites sounds animations) im just working on my
  sidescroller engine and its all from scratch. Im fixing it and still learning in the process.
  This bugfix was a lot worse than I thought Im changing it to negative .01 and Im redoing the
  camera panning and the platforms that dont have ceilings.

>> [_] Anonymous 06/08/12(Fri)15:13 No.1694273

  Jonathan!
  Charlotte!
  Jonathan!
  Charlotte!
  Jonathan!
  Charlotte!
  Jonathan!
  Charlotte!
  Jonathan!
  Charlotte!
  Jonathan!
  Charlotte!
  Jonathan!
  Charlotte!
  Jonathan!
  Charlotte!
  Jonathan!
  Charlotte!
  Jonathan!
  Charlotte!
  Jonathan!
  Charlotte!
  Jonathan!
  Charlotte!
  Jonathan!
  Charlotte!

>> [_] Anonymous 06/08/12(Fri)15:41 No.1694281

  Here's an amusing bug: you can fly if you just mash left and right while hitting the jump key
  repeatedly.



http://swfchan.net/11/BLI26KF.shtml
Created: 8/6 -2012 16:26:15 Last modified: 16/6 -2012 04:21:47 Server time: 02/05 -2024 03:29:10