File[Say it Loud.swf] - (3.6 MB)
[_] [?] Delta Auri8 !!4zZeIsp9mDX 04/12/12(Thu)14:21 No.1655107
Took too long, sorry :(
Marked for deletion (old).
>> [_] Auri8 !!4zZeIsp9mDX 04/12/12(Thu)14:29 No.1655109
Nothing special. This is what she was going to look like before i went with the midtone.
>> [_] Tambur !7ANbLW5sL6 04/12/12(Thu)14:33 No.1655111
Definitely a good idea changing to white. I don't see this as being at all good looking. The
black tone doesn't do this model justice like the white one does.
Also that eye light is a nice touch!
>> [_] Auri8 !!4zZeIsp9mDX 04/12/12(Thu)14:49 No.1655119
I agree, I'm might do use her a couple of times, but the lighter tone are better. The white one
(Beta Jay) seems to be favored. I just gotta get a nice blond style :P
>> [_] tambur !7ANbLW5sL6 04/12/12(Thu)16:07 No.1655156
If you don't mind my asking, what is your poly count on Jay?
>> [_] Auri8 !!4zZeIsp9mDX 04/12/12(Thu)17:11 No.1655184
12960 quads, smoothed to 206304
>> [_] Tambur !7ANbLW5sL6 04/12/12(Thu)17:40 No.1655216
Gotta love that Polysmooth. Character looks like crap before apply the effect, then what!
Amazing! i made this character???
I remember the first time i used smoothing. Practically cried right then and there.
Over 12000 eh? you put a Sizeable amount of work into your first creation.
>> [_] Aureanna !!4zZeIsp9mDX 04/12/12(Thu)18:00 No.1655226
yeah I know that feeling. :D
Is it too much for model like mine? I feel way more can be done with less polys
>> [_] Anonymous 04/12/12(Thu)18:09 No.1655233
Yea i would say you could definitely find space to cut down the polygon and still have the same
look. Look for tutorial videos on how video game.models are made. Those are the best tutorials
for saving as many polygon as possible.
I see you've expanded your name! I think that name suits better
>> [_] Anonymous 04/12/12(Thu)18:11 No.1655234
I"M BLACK AND I"M POUUUUUUUUUUD!
not really though...
>> [_] Tambur !7ANbLW5sL6 04/12/12(Thu)18:15 No.1655236
>>1655233
Ahhh now im forgetting! Stupid trips.
>> [_] Auri8 !!4zZeIsp9mDX 04/12/12(Thu)18:48 No.1655256
I'm my own worst enemy. :P
thats what Auri8 stands for, I just slipped up.
I'm going back into hiding, so I can work on stuff, until then...Take Care
>> [_] Anonymous 04/12/12(Thu)18:51 No.1655260
Song?
>> [_] Auri8 !!mIxwlLy+2Rh 04/12/12(Thu)18:54 No.1655263
Thanks everyone for you Compliments, Criticisms, and Advice. I am appreciative of all that I
encountered here. :)
>> [_] Auri8 !!4zZeIsp9mDX 04/12/12(Thu)18:55 No.1655267
My own Worst Enemy :P
>> [_] Anonymous 04/12/12(Thu)19:05 No.1655273
Just don't forget us support types. I really look forward to seeing your work when it's finished.
Post a download link here for us some time, yeah?