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This is resource FGDMEAX, a Archived Thread.
Discovered:19/7 -2012 11:51:02

Ended:20/7 -2012 00:53:01

Checked:20/7 -2012 09:18:21

Original location: http://boards.4chan.org/f/res/1723271
Recognized format: Yes, thread post count is 6.
Discovered flash files: 1





File: TIMETRIALGODMODE.swf-(7.5 MB, Game)
[_] Mwahaha 07/19/12(Thu)03:38 No.1723271

  lel gewd lack
  Default controls
  Arrows Move
  Z Jump
  A Whip Up+Whip for subweapons
  S backdash
  X cycle through subweapons

>> [_] Anonymous 07/19/12(Thu)04:17 No.1723290

  You ass.

>> [_] Anonymous 07/19/12(Thu)07:47 No.1723345

  What is the name of the song?

>> [_] Anonymous 07/19/12(Thu)10:21 No.1723402

  Finally beat it, geeze.
  It doesn't feel as "tight" as I like my Castlevania, but it's a great effort. Seeing the ground
  when airborne would also be a plus...
  >>1723345
  "Piercing Silence" from Potrait of Ruin / Harmony of Despair

>> [_] Anonymous 07/19/12(Thu)13:13 No.1723477

  Am I missing something? Took me just under that time just to get to the end, and it would take at
  least an additional 1-2 seconds for each enemy

>> [_] Anonymous 07/19/12(Thu)13:17 No.1723485

  >>1723477
  I can consistently beat it with 3 seconds to spare. You can do it as long as you have the layout
  memorized and are always moving. You can double jump, stomping goombas is faster than attacking
  them, and the skull pile can be quickly beaten by kneeling next to them and whipping.



http://swfchan.net/12/FGDMEAX.shtml
Created: 19/7 -2012 11:51:02 Last modified: 20/7 -2012 09:18:55 Server time: 22/12 -2024 14:48:37