File: TIMETRIALGODMODE.swf-(7.5 MB, Game)
[_] Mwahaha 07/19/12(Thu)03:38 No.1723271
lel gewd lack
Default controls
Arrows Move
Z Jump
A Whip Up+Whip for subweapons
S backdash
X cycle through subweapons
>> [_] Anonymous 07/19/12(Thu)04:17 No.1723290
You ass.
>> [_] Anonymous 07/19/12(Thu)07:47 No.1723345
What is the name of the song?
>> [_] Anonymous 07/19/12(Thu)10:21 No.1723402
Finally beat it, geeze.
It doesn't feel as "tight" as I like my Castlevania, but it's a great effort. Seeing the ground
when airborne would also be a plus...
>>1723345
"Piercing Silence" from Potrait of Ruin / Harmony of Despair
>> [_] Anonymous 07/19/12(Thu)13:13 No.1723477
Am I missing something? Took me just under that time just to get to the end, and it would take at
least an additional 1-2 seconds for each enemy
>> [_] Anonymous 07/19/12(Thu)13:17 No.1723485
>>1723477
I can consistently beat it with 3 seconds to spare. You can do it as long as you have the layout
memorized and are always moving. You can double jump, stomping goombas is faster than attacking
them, and the skull pile can be quickly beaten by kneeling next to them and whipping.