File: five.swf-(3.1 MB, Game)
[_] Anonymous 11/29/12(Thu)03:51 No.1819230
>> [_] Anonymous 11/29/12(Thu)04:32 No.1819243
wat
>> [_] Anonymous 11/29/12(Thu)04:55 No.1819245
good concept, but full of arbitrary anti-pathways. Prolly could be finished in 1 minute if I
didn't have to test so many combinations for no reason
>> [_] Anonymous 11/29/12(Thu)05:05 No.1819249
not bad, but a little too linear for this type of puzzle game
>> [_] Anonymous 11/29/12(Thu)05:15 No.1819252
The bits have to fit exactly. If there's two path ways going out there need to be two at the same
place going into the next piece.
>> [_] Anonymous 11/29/12(Thu)07:31 No.1819290
4deep8me
>> [_] Anonymous 11/29/12(Thu)10:04 No.1819334
I really liked it. Simple, but pretty good.
>> [_] Anonymous 11/29/12(Thu)12:26 No.1819392
>>1819252
Saw a bunch of complaints similar to >>1819245 on ng. Was starting to wonder if people are just
stupid or if I'm a fucking genius.
>> [_] Anonymous 11/29/12(Thu)13:34 No.1819420
That was rather easy, but the fucking ending...
>> [_] Anonymous 11/29/12(Thu)14:21 No.1819443
I beat it with 3 seconds left. I feel shitty
>> [_] Anonymous 11/29/12(Thu)14:21 No.1819444
>>1819392
It's probably because of the ridiculously small dimensions
>> [_] Anonymous 11/29/12(Thu)14:25 No.1819445
>>1819443
also, you likely had more time
once you beat it, it reduces the countdown to 5 seconds, which must be related to the theme