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This is resource PPK260D, a Archived Thread.
Discovered:27/10 -2012 11:30:29

Ended:28/10 -2012 00:12:27

Checked:29/10 -2012 07:57:04

Original location: http://boards.4chan.org/f/res/1794166
Recognized format: Yes, thread post count is 16.
Discovered flash files: 1





File: Loved.swf.swf-(2.57 MB, Game)
[_] Anonymous 10/27/12(Sat)04:05 No.1794166

Marked for deletion (old).

>> [_] Anonymous 10/27/12(Sat)04:24 No.1794173

  disappointing ending. ugly writer. i loved him.

>> [_] Anonymous 10/27/12(Sat)04:26 No.1794174

  3deep5me

>> [_] Anonymous 10/27/12(Sat)06:58 No.1794213

  limbo?

>> [_] Anonymous 10/27/12(Sat)07:48 No.1794223

  that felt really cool

>> [_] Anonymous 10/27/12(Sat)07:56 No.1794225

  1/10 would not play that shitty b-rate indie crap ever again.

>> [_] Anonymous 10/27/12(Sat)10:27 No.1794281

  When i played this i mentally referred to the other being that spoke to you as a female named
  'Mother'. 2deep

>> [_] Anonymous 10/27/12(Sat)10:29 No.1794282

  Dat file name

>> [_] Anonymous 10/27/12(Sat)10:47 No.1794290

  I...I...loved you

>> [_] Anonymous 10/27/12(Sat)10:51 No.1794292

  So, disobeying the voice makes the tiles around you blur and barbs, lava, whatever get covered
  up; making the game harder. And if you obey the voice they don't and take on a slightly different
  art style. Probably some kind of statement on the difficulty of making your own choices. However;
  Choice seems to be less of a factor than obedience or disobedience. Black and white. And the
  reward for being obedient, in contrast to the punishment for being disobedient, carried little to
  no emotional weight. I'd say it's a gripping piece of wisdom... That the artist heard from
  someone else and didn't really meditate on.

  3/10- Made me play both black and white.

>> [_] Anonymous 10/27/12(Sat)10:59 No.1794297

  your game is glitchy as fuck.

>> [_] Anonymous 10/27/12(Sat)11:08 No.1794303

  all of my wut

>> [_] Anonymous 10/27/12(Sat)11:18 No.1794306

  >>1794292

  Good critiques; I would add that the game is also an experiment in trying to create an
  environment where the player wasn't supposed to be having fun (lack of control, black and white
  if you're doing it right, only objective and motivation coming from plain text) and creates a bit
  of a statement about the nature of 'play' in games. This point could have been driven home more,
  but this is probably this person's art school final, from the looks of it.

>> [_] Anonymous 10/27/12(Sat)11:24 No.1794309

  >>1794306
  I could see that. From a pixel art POV it's great. Just presentation of motives needs some "time
  on the anvil" so to speak.

>> [_] Anonymous 10/27/12(Sat)15:34 No.1794415

  >No, you're a girl
  I can fap to this

>> [_] Anonymous 10/27/12(Sat)16:12 No.1794428

  >>1794306
  >trying to create an environment where the player wasn't supposed to be having fun

  Kind of like every game on /v/



http://swfchan.net/13/PPK260D.shtml
Created: 27/10 -2012 11:30:29 Last modified: 29/10 -2012 07:57:15 Server time: 22/12 -2024 18:24:53