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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DN" width="1" height="1"></div>

This is resource WT2T5PQ, a Archived Thread.
Discovered:28/12 -2012 09:33:36

Ended:28/12 -2012 19:38:11

Checked:29/12 -2012 11:56:12

Original location: http://boards.4chan.org/f/res/1841906
Recognized format: Yes, thread post count is 10.
Discovered flash files: 1





File: wherethepartyis.swf-(1.88 MB, Loop)
[_] halp f4r !HanakoDlmg 12/28/12(Fri)03:05 No.1841906

  Sup /f/. I need some advice.

  How do I get my loops sounding less shit? Namely, the transition? I can't seem to figure it out.
  As you can hear it's pretty rough in this flash, yet that's the best I can get it. Any tips?

  Sauce is Organ Donors - Zedd - Shotgun (Organ Donors Pump Action Re-Work)

Marked for deletion (old).
>> [_] Anonymous 12/28/12(Fri)03:09 No.1841907

  that flash is no fun without the 'where the party's at' song

>> [_] Anonymous 12/28/12(Fri)03:12 No.1841912

  What anime is the character from?

>> [_] Anonymous 12/28/12(Fri)03:16 No.1841914

  >>1841912
  looks like a recolor of that blue hair girl from luckystar

>> [_] Anonymous 12/28/12(Fri)03:20 No.1841917

  >>1841914
  >>1841912
  Blonde Konata

>> [_] Mr. Kidnapper 12/28/12(Fri)03:32 No.1841926

  When I made the Nyanners POMF loop for Party Hard, I used Sony Vegas and took a look at the
  waveform. I then looked around for similar sections of beats, even if they were less than a
  second of similarity.
  There was a heavy amount of OCD when I set the loop positions on the song, often listening to the
  loop for hours at a time through Vegas while doing other things to see if I could catch the
  transition point. When I was satisfactory, I would export it and import it to the flash to be
  independent from the animation, whose frame length was the amount necessary to perform a seamless
  loop.
  If your audio file is not independent of the animation, then the transition will be based on the
  framerate of the flash (typically 24FPS), rather than the audio file itself.
  In the event that the audio file is synchronized to the animation, then the transition will be
  based on the frame.

>> [_] f4r !HanakoDlmg 12/28/12(Fri)03:57 No.1841947

  >>1841926
  I'd give you stick about listening to a loop for so long but I do the same. Namely epic weiner.

  BTW thanks for the tips, wasn't aware of the transition/FPS relation. And I'm still trying to get
  the hang of Audacity, to the point where I just crop the bulk of the audio out then use a utility
  called mpTrim to get the last second or so lined up, but I only go by sound since it doesn't have
  a waveform display.

>> [_] Anonymous 12/28/12(Fri)06:31 No.1842041

  Song, anyone?
  I can tell it's someone's mix of Pump Up The Jam, but I have no idea what it is.

>> [_] Anonymous 12/28/12(Fri)09:39 No.1842092

  >>1842041
  Holy shit how blind can you be

>> [_] Anonymous 12/28/12(Fri)13:09 No.1842173

  >>1842092
  However blind not sleeping for two days will get me.



http://swfchan.net/13/WT2T5PQ.shtml
Created: 28/12 -2012 09:33:36 Last modified: 29/12 -2012 11:56:21 Server time: 23/12 -2024 00:12:07