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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/96368267?noj=FRM96368267-1DN" width="1" height="1"></div>

This is resource KJSJAVN, an Archived Thread.
Discovered:29/3 -2013 15:41:09

Ended:29/3 -2013 21:58:01

Checked:30/3 -2013 06:34:06

Original location: http://boards.4chan.org/f/res/1928158
Recognized format: Yes, thread post count is 7.
Discovered flash files: 1





File: Cirno soda game.swf-(3.66 MB, Game)
[_] Anonymous 03/29/13(Fri)09:31 No.1928158

Marked for deletion (old).
>> [_] Anonymous 03/29/13(Fri)10:12 No.1928178

  on your 2nd and 3rd shakes does it take account of your current angle is? It doesn't seem like it
  does.

  For instance, lets say you go 11° left, and you go 11° right on your next shake, it should make
  you straight up giving you more distance per second but I don't think it considers your previous
  angles. The ° display only tells you your currently chosen angle, too.

>> [_] Anonymous 03/29/13(Fri)10:15 No.1928181

  >>1928178
  Probably not.

>> [_] Anonymous 03/29/13(Fri)12:42 No.1928263

  24 368 320 252 528 510 bitchs!

>> [_] Anonymous 03/29/13(Fri)12:48 No.1928268

  >>1928263
  43,276,552,321,050,540

  Pleb

>> [_] Anonymous 03/29/13(Fri)14:43 No.1928341

  oh wow this is great

>> [_] Anonymous 03/29/13(Fri)15:39 No.1928382

  13131311313131313131313131313131313113. weird.



http://swfchan.net/15/KJSJAVN.shtml
Created: 29/3 -2013 15:41:09 Last modified: 30/3 -2013 06:34:08 Server time: 01/05 -2024 22:49:01