File: S4S.swf-(2.15 MB, 550x400, Loop)
[_] S4S Anonymous 07/25/13(Thu)23:33 No.2051937
RIP
Marked for deletion (old).
>> [_] Anonymous 07/25/13(Thu)23:50 No.2051958
kek'd
>> [_] Anonymous 07/25/13(Thu)23:57 No.2051970
;_;
>> [_] Anonymous 07/26/13(Fri)00:00 No.2051974
ᵏᵉᵏ
ᴷᴱᴷ
kek
KEK
>> [_] Anonymous 07/26/13(Fri)00:16 No.2051996
Is the audio cutting out for anyone else?
>> [_] Anonymous 07/26/13(Fri)00:27 No.2052022
>>2051996
yes
>> [_] Anonymous 07/26/13(Fri)00:31 No.2052033
>>2051996
if you open another tab, the sound desyncs with the timeline. This is because the flash uses
event based sound instead of streaming sound as it should, so while the latter would force the
timeline to advance in parallel with the sound, the former will leave the flash frozen as long as
it's not the active tab. To fix this, open it in a different window instead of a tab.
>> [_] Anonymous 07/26/13(Fri)00:31 No.2052034
>>2051996
I'm not having any problems with it.
>> [_] Anonymous 07/26/13(Fri)00:45 No.2052060
>>2052033
Thanks mate
>> [_] Anonymous 07/26/13(Fri)02:24 No.2052140
>>2051937
OP is still a ded gaem loving nigger.
Enjoy your aids, morello
:^))))
>> [_] Anonymous 07/26/13(Fri)02:28 No.2052142
>>2052033
Why do people do this? I can't think of a single reason to tie the sound of a sound-based flash
to events in the flash.
Is there a reason for it, or are the animators who do it just retarded?