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IdleQuest_ladderv12.swf
20,4 KiB, 00:00 | [W] [I]

Threads (1):

[S4XBZYT]F http://boards.4chan.org/f/res/1372732
ARCHIVEDDiscovered: 13/9 -2010 23:26:18 Ended: 13/9 -2010 23:36:49Flashes: 1 Posts: 4
File[IdleQuest_ladderv12.swf] - (20 KB)
[_] [G] Now with upgrades! Anon 1372732 Okay, time to see how badly I fucked up. Tested to not crash this time. Changelog: Cowboys switched to ranged weapon class, still use mounts. Archeologists and Rangers switched to melee weapons to better match their characteristics, but do not get mounts. Non-magic user classes have their stats buffed substantially, the exact pattern depending on class. Bards are now a magic-using class; they are still much weaker in INT and WIS than other magic users, and gain fewer spells per level. The reason for the mount bug was non-obvious and I saw in the code the original creator's unsuccessful attempts to fix it, so now instead of HP, mounts now grant +STR and +CON. They are permanent buffs. There are new MELEE weapons above the previous highest level for increased deadliness for melee characters. All changes affect new characters only.
>> [_] Anon 1372742 >Tested to not crash this time Hooray!
>> [_] Anon 1372743 exact mechanics are as follows: for all classes that aren't magic users, dex gain per level was doubled, and gains in the three main attributes of that class were also doubled the bard's dex gain was doubled and he now gains new spells when purchasing instruments; however they still give a cha bonus and he can only learn one new spell every time he buys an instrument
>> [_] Anon 1372749 The new mount and other buffs are actually pretty good. My gnome knight is making very fast progress. There's a bug though, for the changes whose equipment has changed, the shop dialog shows you buying the wrong item. This doesn't affect the quality of the item you receive.



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Created: 13/9 -2010 23:29:01 Last modified: 30/3 -2019 01:33:43 Server time: 10/05 -2024 09:18:06