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This is resource QGJ95KI, an Archived Thread.
Original location: http://boards.4chan.org/f/res/2142822 Recognized format: Yes, thread post count is 5. Discovered flash files: 1 File: Tattoo Assassins Fatalities.swf-(9.98 MB, 320x240, Other) [_] Anonymous 10/13/13(Sun)00:59 No.2142822 >> [_] Anonymous 10/13/13(Sun)01:22 No.2142842 lame >> [_] Anonymous 10/13/13(Sun)01:48 No.2142859 this looks pretty terrible, but when weighed against all the other much worse me-too motion capture fighters, it almost seems unreasonable that it wasn't released >> [_] Anonymous 10/13/13(Sun)02:49 No.2142888 I can't believe fighters back in the day were so damn edgy. >> [_] Anonymous 10/13/13(Sun)03:44 No.2142915 The story of Tattoo Assassins is a pretty good tale of big dreams and big bullshit. http://www.bunnyears.net/tattoo/ "I remember this moment vividly--working away at 3:30 a.m. one morning. I was so physically exhausted that I casually leaned over to the garbage can and vomited, after which I went right back to tapping away. My fingers never left the keyboard." http://gameological.com/2013/04/splattered-ink/ "With the carrot of the big bonuses in front of them, the team was required to put in 90-hour weeks—often without days off. Kaminkow recalled that 'almost literally every waking moment' was dedicated to finishing the game. 'We were doing laundry for people. Bringing in masseuses while they were sitting in the chairs. We brought breakfast, lunch and dinner in seven days a week, and people were working while eating.'" |
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