File: Tattoo Assassins Fatalities.swf-(9.98 MB, 320x240, Other)
[_] Anonymous 10/13/13(Sun)00:59 No.2142822
>> [_] Anonymous 10/13/13(Sun)01:22 No.2142842
lame
>> [_] Anonymous 10/13/13(Sun)01:48 No.2142859
this looks pretty terrible, but when weighed against all the other much worse me-too motion
capture fighters, it almost seems unreasonable that it wasn't released
>> [_] Anonymous 10/13/13(Sun)02:49 No.2142888
I can't believe fighters back in the day were so damn edgy.
>> [_] Anonymous 10/13/13(Sun)03:44 No.2142915
The story of Tattoo Assassins is a pretty good tale of big dreams and big bullshit.
http://www.bunnyears.net/tattoo/
"I remember this moment vividly--working away at 3:30 a.m. one morning. I was so physically
exhausted that I casually leaned over to the garbage can and vomited, after which I went right
back to tapping away. My fingers never left the keyboard."
http://gameological.com/2013/04/splattered-ink/
"With the carrot of the big bonuses in front of them, the team was required to put in 90-hour
weeks—often without days off. Kaminkow recalled that 'almost literally every waking moment' was
dedicated to finishing the game. 'We were doing laundry for people. Bringing in masseuses while
they were sitting in the chairs. We brought breakfast, lunch and dinner in seven days a week, and
people were working while eating.'"