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This is resource VT9TD35, a Archived Thread.
Original location: http://cgi.4chan.org/f/res/921042.html Recognized format: Yes, thread post count is 8. Discovered flash files: 1 File :[dice.swf] - (96 KB) [_] [G] Addictive mini-Risk game. Crucifox !qdPOuI.O/6 03/12/09(Thu)23:54 No.921042 >> [_] Anonymous 03/13/09(Fri)00:49 No.921092 fuckin sweet >> [_] Anonymous 03/13/09(Fri)01:56 No.921146 How the fuck does it determine how many dice you get at the end of your turn. The comp gets like 5x more then I ever do even when I have more spots. >> [_] Anonymous 03/13/09(Fri)02:04 No.921155 by how much land you have i think >> [_] Anonymous 03/13/09(Fri)02:20 No.921168 my question is, why the fuck cant i choose where to put my dice >> [_] Anonymous 03/13/09(Fri)02:24 No.921170 game screws you by placing your dice in the worst places. you end up with 1-3 frontlines dice against the enemies 4-5 front line dice. they exhaust their dice and you take it all back. They eventually push you back till they reach your uber stack dice, you take everything back, and the process repeats. could be avoided if dice placement wasn't so jewish. TL;DR game sucks, balance issues >> [_] eidolon !BtKVsIU6mQ 03/13/09(Fri)02:35 No.921180 >>921146 You get diced based on the largest number of connected spots you control. It's better to have control over one large part of the map than to have control over two medium sized areas. This also plays into strategy for fighting the other opponents. Divide up their areas so they get fewer dice per turn. >> [_] Anonymous 03/13/09(Fri)03:09 No.921197 Tip - More spaces = more dice on your turn. Get an ass ton of spaces, then end turn a few times to let your dice build while they get very little. Then roll through 'em and rape them good. |
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