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File[metalurgy_v0.1.swf] - (76 KB) [_] [G] Metallurgy alchemy game Anon 1525084 Something new I'm working on. Just click the material to add them to the mix. When "earth" reach 100 point the mixing is done and your alchemy is complete (yes I'm aware you can keep clicking on materials.) If one of the other elements reaches 100 before earth does the alchemy fails. TO DO LIST: -Proper completion frame -"alchemist note" tip and hint interface -Cost on each material and gold counter I'm open to any suggestions. Marked for deletion (old). >> [_] Anon 1525089 There was a glitch with iron there I just fixed. If and when you fill the earth bar it will always consider iron true. >> [_] Anon 1525102 It's an interesting concept. I think it would be interesting if the bars increased gradually rather then instantly. That way if one bar is about to go over 100, you could click an item to bring it back down. Game also needs hints somewhere on how to make other things besides iron. Another thing would be to list all the possible items you could make, and highlight the ones you've already made. >> [_] Anon 1525113 >># >>Game also needs hints somewhere on how to make other things besides iron. Another thing would be to list all the possible items you could make That stuff is gonna be in the "alchemist notes" I may have to try playing with a gradual bar thing though. It'll take some work though cause my action-scripting is pretty weak. Maybe once I'm finished a completed version. >> [_] Anon 1525125 Can't wait 'till it's done! >> [_] Anon 1525129 What the fuck is this >> [_] Anon 1525164 Just spam Onyx and you win automatically. >> [_] Anon 1525233 at first i thought it was some poorely ripped stuff, but now that i'm reading this i understand it's good work oh and idk if you count it in the "Proper completion frame", but you should have icons for what you create, or even be able to use it again |
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