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This is the wiki page for Flash #96045
Visit the flash's index page for basic data and a list of seen names.


fuckoff.swf
726,5 KiB, 00:01 | [W] [I]

Threads (2):

[WEQ3391]http://boards.4chan.org/f/res/1833446
ARCHIVEDDiscovered: 17/12 -2012 04:36:20 Ended: 17/12 -2012 12:13:57Flashes: 1 Posts: 9
File: FUCKOFF.swf-(710 KB, Game)
[_] FUCK OFF Anon 1833446
>> [_] Anon 1833465 i like it.
>> [_] Anon 1833470 can't find where to click on the blue triangle with the red background one
>> [_] Anon 1833471 >># It points towards the clue
>> [_] Anon 1833494 YOU WIN absoutly nothing
>> [_] Anon 1833500 >right click and press play >or hold tab >sweet lord yes
>> [_] Anon 1833547 I cant find the one in the big why. Or the second why, I guess
>> [_] Anon 1833594 this game would make an EXCELLENT screamer
>> [_] Anon 1833630 OH MY SWEET SHIT FUCKING JESUS! IT IS A SCREAMER I SHAT I HOLE RIGHT THROUGH MY PANTS!


[U9ZMA0G]F ! http://boards.4chan.org/f/res/1528152
ARCHIVEDDiscovered: 25/6 -2011 08:16:59 Ended: 25/6 -2011 18:36:40Flashes: 1 Posts: 16
File[FUCKOFF.swf] - (726 KB)
[_] [G] FUCK OFF: THE GAME XENON !TK/UA49EzE 1528152 It's a game, don't be discouraged by the title. Or be. it's not done yet, I thought i might give it a test run with you guys and see if I should continue up to 100 "puzzles" this is an experiment to see if it's possible to make a game with very minimal/none scriptwork give me your feedback, I want to see how I can make this concept 'fun'
>> [_] Anon 1528156 first off what is the goal of the game, as in what are we supposed to do? this is very helpful in making a game fun
>> [_] Anon 1528157 right-click > "forward" > You Win (absolutely nothing)
>> [_] Lost !pFatghg/KU 1528161 Man, that thirld level is a bitch
>> [_] Anon 1528172 they should be puzzles though if its just a lot of mouse wagglan to find the sweet spot its just boring there should be some logic, however cryptic, to each one
>> [_] Anon 1528193 or just hit forward and play a bunch of times.
>> [_] Anon 1528205 Whack.
>> [_] Anon 1528206 That was the best flash I have seen on here in a long time. Thank you.
>> [_] Anon 1528228 This distinctly reminds me of the hoshi saga games, minus the central theme, and obviously not anywhere near as developed yet. Links to the hoshi saga games (they're flash, I'm just too lazy to post them here): http://nekogames.com/hoshisaga/hoshi1/ http://nekogames.com/hoshisaga/hoshi2/ http://nekogames.com/hoshisaga/hoshi3/ http://nekogames.com/hoshisaga/hoshi4/ I'm sure you can get some inspiration from these. Personally, I'm not a big fan of "find the pixel" which is what your game boils down to at the moment. I prefer minimalist puzzle games to be: 1. Figure out the mechanic 2. Solve the puzzle With the difficulty weighted towards 2. Take this game as an example: http://www.newgrounds.com/portal/view/54 2840
>> [_] Anon 1528235 Made it to the Black screen with single White line. I don't understand all of the puzzles but honestly like the idea.
>> [_] Anon 1528237 Finished. Yawn.
>> [_] Anon 1528238 I won nothing ....
>> [_] Anon 1528246 Stuck at "You amuse me"
>> [_] Synonymous !SYNONymDuY 1528281 >Right-Click, Forward >Arrive at next screen >Rinse & Repeat You've killed Tab functions so they can't cheat with the Tab key, but the menu functions still exist. Do this on Frame 1: var aMenu_cm:ContextMenu = new ContextMenu (); aMenu_cm.builtInItems.play = false; aMenu_cm.builtInItems.rewind = false; aMenu_cm.builtInItems.forward_back = false; _root.menu = aMenu_cm;
>> [_] Synonymous !SYNONymDuY 1528282 Also, give a button an instance name and add this script on the same frame as the button: whateverinstancenameyouused.useHandCurso r=0 If you do this, the cursor wont even change when it's over a button so it's hard, if not impossible to find the button. /trollface Anyhoo, good luck with it xenon.
>> [_] Anon 1528302 I WANT YOUR BASTARD CHILD, XENON



http://swfchan.net/20/96045.shtml
Created: 25/6 -2011 08:18:32 Last modified: 24/3 -2019 02:29:20 Server time: 13/05 -2024 15:26:58