File: matsnp_bgms.swf-(5.94 MB, 100x100, Game)
[_] Sniper anime girl Anon 3458241
>> [_] Anon 3458253 Broken, are threads here non-deletable?
File[k_r_ib.swf] - (3.08 MB)
[_] [H] /r/ inside Anon 1637233 I need help locating all the resources and constructing the file tree to run this game locally. http://nextframe.jp/flash/matsnp/matsnp. html Loader: http://nextframe.jp/flash/matsnp/loader. swf?ver=1.01 BGM: http://resource.nextframe.jp/flash/matsn p/matsnp_bgms.swf SWFChan info page: http://swfchan.com/11/50562/info.shtml?m atsnp.swf ty --- H swf source: Yosino - Monsters of the Sea
>> [_] Anon 1637236 so you want the game
>> [_] Anon 1637242 http://swfchan.com/16/78018/info.shtml?m atsnp.swf , look under the Actionscript tag. Have fun converting Unicode escape codes to their respective Japanese characters.
>> [_] Anon 1637244 >># oh derp you already knew about the info page
>> [_] Anon 1637259 Oh hey. url = _url; ans = url.indexOf("http"); trueUrl01 = "http://nextframe.jp/flash/matsnp/matsnp .swf"; trueUrl02 = "http://www.nextframe.jp/flash/matsnp/ma tsnp.swf"; if (ans != -1) { if ((_url == trueUrl01) || (_url == trueUrl02)) { } else { _root.onEnterFrame = function () { _root.gotoAndStop("addressError"); }; _root.gotoAndStop("addressError"); } } That's a script that tests where the flash file is being hosted. Even if you have all of the assets that's going to cause problems unless you hack it out.
>> [_] Anon 1637349 >># Not necessarily. I got past the loader check, but I think I am still missing one of the assets (possibly the art?).