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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/85211790?noj=FRM85211790-28DN" width="1" height="1"></div>

This is resource NK4J1F2, an Archived Thread.
Discovered:23/9 -2014 13:07:40

Ended:23/9 -2014 17:47:47

Checked:23/9 -2014 19:10:33

Original location: http://boards.4chan.org/f/thread/2538814
Recognized format: Yes, thread post count is 7.
Discovered flash files: 1





File: 16bit_veggies.swf-(3.31 MB, 640x440, Loop)
[_] Chiptunes! Anonymous 09/23/14(Tue)06:02 No.2538814

  Post more Chiptunes/Pixelart!

>> [_] Anonymous 09/23/14(Tue)06:09 No.2538816

  >>2538814
  >16 bit

>> [_] Anonymous 09/23/14(Tue)06:16 No.2538819

  Most of those are goddamn fruits.

>> [_] Anonymous 09/23/14(Tue)08:32 No.2538898

  I would play the shit out of a game based off of this.

>> [_] Anonymous 09/23/14(Tue)08:34 No.2538899

  this is absolutely and obviously 32 bit graphics and minimal 32 bit music

>> [_] Anonymous 09/23/14(Tue)09:09 No.2538920

  >>2538899
  This. Motherfuckers who think that pixel art = 8bit art are obviously underageb&

>> [_] Anonymous 09/23/14(Tue)10:45 No.2538969

  >>2538899
  >>2538920
  Doing a colour count, the graphics could readily be represented within the standard 8bit display
  mode used by most 16bit games.

  Likewise, the audio could easily be handled within a 16bit environment.



http://swfchan.net/24/NK4J1F2.shtml
Created: 23/9 -2014 13:07:40 Last modified: 23/9 -2014 19:10:34 Server time: 28/04 -2024 05:48:53