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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/77730010?noj=FRM77730010-17DN" width="1" height="1"></div>

This is resource NN4I8V3, an Archived Thread.
Discovered:29/10 -2014 11:51:16

Ended:29/10 -2014 16:22:58

Checked:29/10 -2014 19:48:46

Original location: http://boards.4chan.org/f/thread/2580065
Recognized format: Yes, thread post count is 12.
Discovered flash files: 1


Beyond.swf
FIRST SIGHT [W] [I] | WIKI



File: Beyond.swf-(8.06 MB, 1200x686, Loop)
[_] Beyond Anonymous 10/29/14(Wed)05:45 No.2580065

  Babbys first. Let's see how it goes.

>> [_] Anonymous 10/29/14(Wed)05:56 No.2580070

  Bit of a click when the audio repeats?

  Filesize is humongous for such a short loop with a small animation in the middle of the frame?

>> [_] Anonymous 10/29/14(Wed)05:57 No.2580072

  Literally installed flash today.
  Any tips appreciated.

>> [_] Anonymous 10/29/14(Wed)06:06 No.2580076

  >>2580072
  Wheres the size coming from in your assets?

  The video?

>> [_] Anonymous 10/29/14(Wed)06:12 No.2580080

  >>2580076
  No idea. Frames are from a 1.3 mb gif. Audio is half a meg loop. How does it inflate to eight.

>> [_] Anonymous 10/29/14(Wed)06:17 No.2580081

  Each frame is is a single PNG as opposed to a GIF

  There's your problem

>> [_] Anonymous 10/29/14(Wed)06:19 No.2580082

  >>2580080
  Are you animating the can over a static background, or is the background repeated in every frame?

  Not that I know anything about Flash. It might be bright enough to cull the repeated visual data
  if you don't do it yourself. It SHOULD be able to, because odds are the background wasn't
  repeated in the source GIF.

  It may be the original audio bitrate doesn't match the bitrate you've got the SWF set to use.

>> [_] Anonymous 10/29/14(Wed)07:33 No.2580110

  >>2580080
  the gif has 1 image of full size and then only small images that replaces parts of the full image
  when it animates

  when you import the gid to flash it flattens each frame so you only get large standalone images.

  replace the animating image files in the library with smaller ones or just change image
  compression to jpg instead (90 quality should still make the flash a lot smaller).

  other than that, fix the glitch in the audio upon repeat so its seamless and put the audio and
  visual source below the visuals and in the flash's meta data and you're done witha high quality
  flash loop

>> [_] Anonymous 10/29/14(Wed)07:34 No.2580112

  >>2580110
  oh yeah, also turn on smoothing for each image so it looks good when the flash is resized

>> [_] Anonymous 10/29/14(Wed)08:25 No.2580126

  Audio source by chance? Very relaxing to listen to.

>> [_] Anonymous 10/29/14(Wed)09:48 No.2580166

  I like this. Quite soothing. Something about the music is reminding me of Riven

>> [_] Anonymous 10/29/14(Wed)10:20 No.2580179

  >>2580126
  I've extracted a bit from this
  https://www.youtube.com/watch?v=l4EkevOByFo

  Clip is also Animatrix.



http://swfchan.net/25/NN4I8V3.shtml
Created: 29/10 -2014 11:51:16 Last modified: 25/4 -2017 05:18:07 Server time: 17/05 -2024 04:17:55