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This is resource CPAARYR, an Archived Thread.
Discovered:18/6 -2015 04:24:44

Ended:18/6 -2015 06:43:33

Checked:18/6 -2015 07:20:11

Original location: http://boards.4chan.org/f/thread/2816744
Recognized format: Yes, thread post count is 9.
Discovered flash files: 1


stratus2.swf
FIRST SIGHT [W] [I] | WIKI



File: stratus2.swf-(8.36 MB, 1278x815, Loop)
[_] Anonymous 06/17/15(Wed)22:21:08 No.2816744

Marked for deletion (old).
>> [_] Anonymous 06/17/15(Wed)22:26:22 No.2816749

  >>2816744
  Better, thanks <3

>> [_] Anonymous 06/17/15(Wed)22:31:54 No.2816753

  >>2816749
  No problem, problem is my flash cs6 wont let me go above 128kb/s for mp3 files. The shittier
  audio quality you heard before was a .wav, saving space but ultimately making it sound crude.

>> [_] Anonymous 06/17/15(Wed)23:23:30 No.2816798

  reminds me of Narshe

>> [_] Anonymous 06/17/15(Wed)23:54:25 No.2816828

  This is that map from Myst, drawn as an ortho -
  My gawd, it's been like 20 years since I played that, I remember getting pissed that I couldn't
  figure out how to make the rocket work at first :p

>> [_] Anonymous 06/18/15(Thu)00:07:02 No.2816836

  >>2816753
  CS6 will expose only what bitrates are applicable depending on source material, and what codecs
  and hardware are available on the machine - My CS6 shows up to 160kb/s for MP3, but then I have
  all flavors of that codec installed and driving thru a Realtek HD audio bus. If I were to adjust
  my system sample rate I should have some higher bitrates available with which to encode.
  Like you, it only shows 128kb/s on my (much) older Dell lappy with just the FFDShow and a plain
  ol' soundcard.

>> [_] Anonymous 06/18/15(Thu)00:10:56 No.2816840

  >>2816836
  Ah thank you, but what i mean is that it wont let me even import anything over 128kb/s.

>> [_] Anonymous 06/18/15(Thu)00:25:17 No.2816854

  >>2816840
  Still, that's already way more bitrate than you'll need for virtually any flash application, and
  honestly, 3 audiophiles will complain about low res, although higher bitrates will add lots of
  executive overhead to the running flash object, and can often cause teh seam in a flawless loop
  to become apparent due to "fuck off, I'm thinking and buffering..." for a moment each iteration.

  Just take the highest bitrate for the weight of the flash - the video is part of the weight; a
  short, lowres, or vector-based clip will take up very little, and all the rest can be sunk into
  audio depth. Longer, more HD, clips will require lower rates to pack all the audio in. At a
  certain point, you will hit the lowest acceptable audio rate (typically 48kb/s) and tehn you will
  have to dither visuals to fit in under 10MB.

  Don't stress too much about audio Q, since we all accept that flash is the poorest platform for
  perpetrating this kind of art. Ignore the few who whine, the ingrates.

>> [_] Anonymous 06/18/15(Thu)00:38:15 No.2816864

  >>2816854
  Thanks for your advice, much appreciated.



http://swfchan.net/29/CPAARYR.shtml
Created: 18/6 -2015 04:24:44 Last modified: 18/6 -2015 07:20:12 Server time: 02/05 -2024 04:57:07