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This is the wiki page for Flash #145537
Visit the flash's index page for basic data and a list of seen names.


flappy eye1.swf
19 KiB, 00:00 | [W] [I]

Threads (1):

[F67WE90]F ! http://boards.4chan.org/f/res/2275635
ARCHIVEDDiscovered: 1/2 -2014 04:16:29 Ended: 1/2 -2014 07:35:05Flashes: 1 Posts: 10
File: flappy eye1.swf-(19 KB, 998x570, Loop)
[_] Anon 2275635 animation practice kill me
>> [_] Anon 2275639 It's nice, but the way the eyeball moves between blinks is a bit weird.
>> [_] ℛℯℳ¤ !PHANTOM2V2 2275656 Are you the guy that made the butter hello?
>> [_] Anon 2275685 >># No, that isn't me.
>> [_] Anon 2275689 This is terrible. Unless you want to make a psychedelic flash, in which case it's good enough.
>> [_] Anon 2275698 >># >># Okay I guess it's hard to tell but it's isn't supposed to be just blinking. It's a half eye-roll and at the peak of it, the person shuts her eye like a curtain so nobody can read how unimpressed she is.
>> [_] Anon 2275701 Please make more cartoons about Flappy The Eye.
>> [_] Anon 2275780 >># Someone start a kickstarter. I want to fund the shit out of this.
>> [_] Anon 2275808 TEH EYES DUNT FLAP RITE. Srsly though, its decent but this is how someone might "manually" blink their eye, it feels very even. Don't be afraid to have in-betweens be only one or two degree's off of the keys, then just suddenly magically appear almost entirely near the other keys. It will give a lot more "pop" to your animation. And don't be afraid to use anticipation and follow through, even on something as simple as an eye blink. But a lot of it is what feels right. If you start playing every card on every motion things can feel very disney-like.
>> [_] Anon 2275812 >># >># here, I didn't read that before posting. That's a fairly nuanced thing to portray, most of that probably wont come from the eye itself so its hard to tell...you're on the right track tho cuz I picked up that "manual" quality. I'll say from experience though that animation works best as animation...its native form is caricature. Super detailed, super nuanced movements get very easily lost, and beyond a certain point if you're getting that detailed you might as well be rotoscoping, and if you're rotoscoping you might as well not be animating, we got computers to do that now.



http://swfchan.net/30/145537.shtml
Created: 1/2 -2014 04:17:51 Last modified: 26/10 -2018 14:01:04 Server time: 04/05 -2024 14:48:18