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This is resource C6PSAJQ, an Archived Thread.
Discovered:30/3 -2016 22:34:33

Ended:31/3 -2016 04:15:36

Checked:31/3 -2016 04:33:52

Original location: http://boards.4chan.org/f/thread/3051943
Recognized format: Yes, thread post count is 4.
Discovered flash files: 1





File: dice.swf-(94 KB, 800x600, Game)
[_] Anonymous 03/30/16(Wed)16:33:41 No.3051943

Marked for deletion (old).
>> [_] Anonymous 03/30/16(Wed)17:33:37 No.3051975

  >>3051943
  I love this game.

>> [_] Anonymous 03/30/16(Wed)20:17:01 No.3052046

  ¡¡¡¡¡¡¡DICEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!

>> [_] Anonymous 03/30/16(Wed)22:12:22 No.3052128

  Intricacies of the game:
  If all of your spots have 6 dice, at the end of your turn you will gain a buffer of dice up to
  something like 50, based on your territory.

  The number of dice you gain at the end of your turn is equal to the largest set of contiguous
  territories you own. If you have 12 territories in 3 packs of 4, you'll only have a resupply of
  4, not 12. This rule works for your opponents as well, allowing you to punish their overextend if
  you can hold the territory you just took.

  The AI will only attack a 6-stack with another 6-stack, unless the countries behind its attacker
  are also pretty powerful.

  Expanding too quickly leaves a ton of 1-3 stacks that are easy to defeat.

  You can't move dice between your own countries, meaning you can purposefully avoid capturing a
  1-2 stack with a 6-stack behind it to lock away your opponent's forces.



http://swfchan.net/33/C6PSAJQ.shtml
Created: 30/3 -2016 22:34:33 Last modified: 31/3 -2016 04:35:17 Server time: 02/05 -2024 23:01:47