STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229593 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
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Threads (6):
File: binary counter.swf-(3.51 MB, 1014x420, Other) [_] smugfu 3149804 >> [_] Anon 3149852 Holy shit that is cool.
File: binary counter.swf-(3.51 MB, 1014x420, Other) [_] Anon 3101418 >> [_] Anon 3101459 i feel like it took me too long to figure out what was going on in this. it was pretty cool tho >> [_] Anon 3101495 That actually made kind of a compelling song. >> [_] Anon 3101498 this is the end credits to nes zelda or some shit >> [_] Anon 3101524 sounds kind of smt ish
File: binary counter.swf-(3.51 MB, 1014x420, Other) [_] post neat things! Anon 2976891
File: binary counter.swf-(3.51 MB, 1014x420, Other) [_] how about posting simply neat flashes Anon 2929508 Marked for deletion (old). >> [_] Anon 2929514 beautiful >> [_] Anon 2929516 >># Excellent flash, Anon. Mind if I save it? >> [_] Anon 2929517 >># sure go ahead >> [_] Anon 2929519 >># Thanks, friend. >> [_] Anon 2929525 Pretty enjoyable. Thanks for this, anon. >> [_] Anon 2929556 >># >simply neat flashes the execution of this is terrible, the gif next to the source looks very poorly >> [_] Anon 2929561 >># its all yours my friend >> [_] Anon 2929594 truly a wonderful thing to finally on /f/ fantastic simplicity for such beauty >> [_] Anon 2929597 >simply neat 8 tones badly animated .gif 3.5 megabytes
File: binary counter.swf-(3.51 MB, 1014x420, Anime) [_] sdf Anon 2878047 >> [_] Anon 2878051 Neat. For the music theory impaired is this some particular chord? >> [_] Anon 2878062 >># I would guess its just your typical 8 tone scale. Anyway, that answers your question, but the whole language of music theory is garbage nonsense. I would know, Im an expert. >> [_] Anon 2878143 http://countingbinary2.ytmnd.com/ interesting... >> [_] Anon 2878148 Amazing, but binary sounds so sad. I'd love to see this done in other bases... octal and hex should sound nice, but I think odd-exponent bases would be very harsh. >> [_] Anon 2878238 >># How would this even work in octal/hex? It works in binary because the note can either be playing or not be playing. How can there be 7/15 different notes to cycle through for octal/hex? I'd like to see that work in a non-retarded way, if it could be done.
File: binary counter.swf-(3.51 MB, 1014x420, Loop) [_] Anon 2697552 >> [_] Anon 2697597 >># that's some pretty dank chord progression, m8 Should've put a sostenuto at the end |
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