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This is the wiki page for Flash #172426
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beans.swf
78,8 KiB, 00:20 | [W] [I]

Threads (1):

[N7K0R3J]F ! http://boards.4chan.org/f/thread/2844720/request-inside
ARCHIVEDDiscovered: 14/7 -2015 22:32:19 Ended: 15/7 -2015 01:09:27Flashes: 1 Posts: 13
File: Beans.swf-(77 KB, 1280x720, Other)
[_] Request inside Anon 2844720 I am working on a game, but I don't know anything about Action Script. It's basically a VN style porn game based on the Persona 3 and 4 girls. The only things I really know how to do in action script is make a play button and buttons that will advance to the next frame. If anybody knows more about action script 2 and will help me and answer questions, it would be awesome if you could add me on steam or skype or something. I'll post it if anybody is interested. Also this swf was made by me and uses audio from Jerry and George Episode 1. https://vimeo.com/12071239
>> [_] Anon 2844724 Proof that I am even shittier at action script than I thought, the play button doesn't even fucking work.
>> [_] Anon 2844727 text adventures/vn's are stupid simple, just look up some tutorials on youtube. I'm not familiar with current action script but i know on the older variants it was pretty much just telling each button to go to certain frames because theres not a whole lot of animation. Idk why you'd be working on this in flash though unless its just a small test project. Honestly it would be easier to build in renp'y, tyranobuilder, or hell even in unity or javascript.
>> [_] Anon 2844734 >># I think it would gain more traction if I could post it on /f/ and Newgrounds and shit. Who wants to download Renpy or some other bullshit?
>> [_] Anon 2844735 >># depends on what you're wanting to do with it. if you want it to be a short game that people play then pretty much forget about a flash vn is alright. still look up some tutorials, making that kind of stuff in any programing language is stupid easy, and i know it was in old action script (whichever version was used in like 2002ish) and that version was a fucking mess
>> [_] Anon 2844736 >># Trust me, people don't "forget" about porn games. Plus, we'll constantly update it or some shit. Just seems like a pain in the ass to add "stop" to every fucking frame.
>> [_] Anon 2844741 Actionscript 2? AS3 is nearly a decade old. And aren't VN's just "next frame button" anyway? >># I'm fairly certain there's a goToAndStop() function or something similar. Not an expert.
>> [_] Anon 2844744 >># At the beginning of the game, it's going to have a type of slot machine/wheel that chooses a girl and what sex act they have to do. Not really sure how I would do that.
>> [_] Anon 2844755 >># if its pretty shitty they do >># once again, do some research on your own and look up tutorials and actually read the manuals for action script. Its super easy. make your spinning wheel or what ever and a random number generator that goes along with it. when they press the stop button make that generate the random number then using a series of if/else statements. if the number generated is 4 stop the wheel on the anal picture then goto the anal scene. have a button somewhere that will goto whatever the next sequence is. You can have frames loop and just have it start at the beginning of the loop and still have the button use the goto function. Im done helping you because its clear that you've put absolutely no research into this and if any game does come out of this it will be subpar and forgettable.
>> [_] Anon 2844758 >># Well, you're right on that front. No need to be mean about it.
>> [_] Anon 2844764 >># not trying to be a dick, just trying to be honest. anyone who's been remotely interested in gamedev has been there, but theres a process. 1. Learn your engine and learn your code. Asking for help or how to's before you understand what you're really even trying to do is completely useless and will only end up confusing you more. 2. Never start with the game you want to make. Theres a lot of experience and growth that needs to happen. Start with simple things just to test with and gain experience of what works, what doesnt, and the limitations of whatever engine you're working with. Starting with your dream project will only cause you to become discouraged and fail or make something so crappy you're ashamed of it. 3. Create a design document that flows out how you want to have everything before you even start. This prevents your game from becoming cluttered. 4. Set milestones and goals for yourself. Keep them short term, test your game after each one for bugs. Setting your goals too far apart will only cause frustration. 5. Learn your engine and your code. Seriously. Start drafting your design document and story boarding. You can start working on your animations in the mean time if you want. But you really REALLY need to learn how to do the basics in action script before asking for help, and a VN/text adventure game is honestly about as basic as you can get. Good luck and maybe we'll see some progress in the next month or so, but until then do your own research.
>> [_] Anon D !Noy5sI6il. 2844772 I never made the jump to AS3 because lazy A good source for AS2 and AS3 help is kirupa.com Go to swfchan.com or .net and look at a flash's info and expand the actionscript Get SoThink's Flash decompiler Senpai above is right don't always jump in headfirst into your big project unless you can build your way up through small projects Your beans.swf has 5 stop() commands and no actionscript for your button what the hell man Select your button (not the frame) and press F9 to go to actionscript window and type on(release) { gotoAndPlay(xyz); } where xyz is the frame number you want to goto Watch your capitalization in actionscript if the word doesn't turn blue it is not a valid keyword
>> [_] Anon 2844869 >># right click and select play... fixed...



http://swfchan.net/35/172426.shtml
Created: 14/7 -2015 22:33:41 Last modified: 17/10 -2018 14:51:05 Server time: 28/04 -2024 10:13:17