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Five Nights at Freddy&#039;s Review.swf
9,76 MiB, 04:20 | [W] [I]

Threads (2):

[XX9THRJ]http://boards.4chan.org/f/thread/3163806/all-truth
ARCHIVEDDiscovered: 17/10 -2016 08:25:40 Ended: 17/10 -2016 08:25:40Flashes: 1 Posts: 1
File: Five Nights at Freddy's Review.swf-(9.76 MB, 480x272, Other)
[_] All truth Anon 3163806 This review is the most honest review for FNAF I've ever seen.


[R390VSM]F http://boards.4chan.org/f/thread/2868351
ARCHIVEDDiscovered: 7/8 -2015 06:23:12 Ended: 7/8 -2015 09:02:54Flashes: 1 Posts: 8
File: Five Nights at Freddy's Review.swf-(9.76 MB, 480x272, Other)
[_] Anon 2868351 Marked for deletion (old).
>> [_] Anon 2868420 good
>> [_] Anon 2868473 nice
>> [_] Anon 2868479 I ain't saying fnaf is a good game, but I am saying that this guy doesn't seem to understand how the doors work and none of the gameplay clips are from anything past night 1.
>> [_] Anon 2868485 >># And I'm saying you're a casual furry idiot who doesn't know a game from a gone home.
>> [_] Anon 2868489 >># k. And I'm just saying, more people are killed by vending machines than sharks.
>> [_] Anon 2868509 >># I didn't think FNAF was blatantly horrible either but I gotta say I think everything past night 2 is just a let down. The first two nights are slow enough to establish a setting and create suspense, allowing the horror elements to register with full impact. Past that though, the game is an RNG clusterfuck that won't impress anyone who's played any survival horror within the past decade. What's so bad about that is if you've gotten one game over you'll already have a very good idea of when and how the 'jumpscares' occur. Not helping matters is that the camera is nearly useless and you have to play a set routine defensively just to beat night 3 and beyond. Having that door shut in just the nick of time before getting attacked is indeed scary, but it stops being scary when you've done that 40 times in under 8 minutes. The word I'm looking for is "restraint" and I think that's what stops SC's minimalistic pre-rendered venture from being an awesome indie. I stopped following the games after FNAF 2 but I feel like that one took all the problems from the original and compounded them. The lack of replay value, questionable price and mistake of thinking more animatronics would make the game scarier as opposed to more convoluted...all of those things are indeed worse in FNAF 2. There's fun to be had with it, but I have to say FNAF is not the masterpiece people make it out to be and the LP crowd would have infinitely more fun playing basically any well-developed horror game for themselves.
>> [_] Anon 2868519 >># Define well developed. Thing is FNAF had something for about everyone: - For the OCD people it had story that was deceptively deep, with people trying to tear it apart and guess what happened. - Nights are short, so it's very quick to pick up and play. Silent Hill 2 has better gameplay IMO, but at FNAF you learn the controls in about 30 seconds. Even my mother who doesn't play videogames learned it in 30 seconds. - The short nights have a quick build up of tension then jumpscare. F.E.A.R. built up it's jumpscares longer, but it had an entire game. A lot of people may not get the psychological horror of Silent Hill, so this is a quick thrill for them. The main reason I find FNAF scary though is that I have a phobia of mascot costumes, so even watching this game makes me feel as if I'm going to have a fucking heart attack.



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Created: 7/8 -2015 06:27:23 Last modified: 17/10 -2018 11:51:14 Server time: 10/05 -2024 07:55:53