File: Flandre_Game.swf-(1.02 MB, 600x600, Game)
[_] John Moses Browning 08/05/16(Fri)21:25:45 No.3127670
>> [_] Anonymous 08/05/16(Fri)21:45:19 No.3127681
How do people make games like this? the math is probably pretty complex, right?
>> [_] Anonymous 08/05/16(Fri)22:01:02 No.3127695
48
>> [_] Anonymous 08/05/16(Fri)23:37:15 No.3127742
64
>> [_] Anonymous 08/05/16(Fri)23:56:45 No.3127749
>>3127681
Just an assumptions, but i dont think its too complicated.
It prob just works with subtracting the value of the left site with the value of the right site
and based on the difference the time till failure is calculated
>> [_] Anonymous 08/06/16(Sat)00:00:20 No.3127752
>>3127670
I got to 78 before I couldnt see where I was placing it anymore
>> [_] Anonymous 08/06/16(Sat)00:03:04 No.3127754
117
>> [_] Anonymous 08/06/16(Sat)00:10:55 No.3127758
396
You can put them on early by pressing space. Makes the game a lot easier
>> [_] Anonymous 08/06/16(Sat)01:13:56 No.3127790
518
At that point the things drop almost continuously and I just have to work on weight balance
rather than eliminating them.