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This is resource X4M3VBG, an Archived Thread.
Discovered:6/8 -2016 03:28:05

Ended:6/8 -2016 07:26:24

Checked:6/8 -2016 09:07:20

Original location: http://boards.4chan.org/f/thread/3127670
Recognized format: Yes, thread post count is 9.
Discovered flash files: 1





File: Flandre_Game.swf-(1.02 MB, 600x600, Game)
[_] John Moses Browning 08/05/16(Fri)21:25:45 No.3127670

>> [_] Anonymous 08/05/16(Fri)21:45:19 No.3127681

  How do people make games like this? the math is probably pretty complex, right?

>> [_] Anonymous 08/05/16(Fri)22:01:02 No.3127695

  48

>> [_] Anonymous 08/05/16(Fri)23:37:15 No.3127742

  64

>> [_] Anonymous 08/05/16(Fri)23:56:45 No.3127749

  >>3127681
  Just an assumptions, but i dont think its too complicated.

  It prob just works with subtracting the value of the left site with the value of the right site
  and based on the difference the time till failure is calculated

>> [_] Anonymous 08/06/16(Sat)00:00:20 No.3127752

  >>3127670
  I got to 78 before I couldnt see where I was placing it anymore

>> [_] Anonymous 08/06/16(Sat)00:03:04 No.3127754

  117

>> [_] Anonymous 08/06/16(Sat)00:10:55 No.3127758

  396
  You can put them on early by pressing space. Makes the game a lot easier

>> [_] Anonymous 08/06/16(Sat)01:13:56 No.3127790

  518
  At that point the things drop almost continuously and I just have to work on weight balance
  rather than eliminating them.



http://swfchan.net/35/X4M3VBG.shtml
Created: 6/8 -2016 03:28:05 Last modified: 6/8 -2016 09:07:25 Server time: 22/12 -2024 21:52:37