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This is the wiki page for Flash #178590
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Pet v0.9.swf
1,16 MiB, 00:00 | [W] [I]

Threads (3):

[SJTCQRG]http://boards.swfchan.net/33271/
ACTIVEDiscovered: 2/10 -2024 04:41:57 Updated: 22/12 -2024 10:26:08Flashes: 1 Posts: 2
/ > /fap/ > Thread 33271 Age: 81.23d Health: 50.3% Posters: 2 Posts: 2 Replies: 1 Files: 1+3
>> Petbeta v0.9 Scolexxx 102694 Petbeta Scolexxx, flash, unfinished [IMG] sept-12-2015Petbetav0.9-1.swf (1.16 MiB) 800x600, Compressed (Deflate). 2 frames, 30 fps (00:00). Ver15, AS1/AS2. Network access: Text: Yes. Bitmaps: Audio: Yes. Video: <METADATA> [find in archive]
>> Anon 103006 lol this game. how many people just fail on purpose?


[HREGR42]http://swfchan.org/14149/
ARCHIVEDDiscovered: 12/11 -2018 18:22:45 Ended: 19/1 -2019 21:26:35Flashes: 1 Posts: 2
/ > /fap/ > Thread 14149 Age: 61.12d Health: 0% Posters: 2 Posts: 2 Replies: 1 Files: 1+3
>> Anon 64821 Pet beta v0.9 - dropped project - scolexxx Old projcet from Scolexxx. Dropped because the code was too old and messy. Still enjoiable. [IMG] sept-12-2015+Pet+beta+v0.9.swf (1.16 MiB) 800x600, Compressed (Deflate). 2 frames, 30 fps (00:00). Ver15, AS1/AS2. Network access: Text: Yes. Bitmaps: Audio: Yes. Video: <METADATA> [find in archive]
>> Anon 64842 Yeah this had a lot of interesting potential. Bummer about it getting dropped. They're supposedly getting back into the swing of working on their other game (the elf one). Not gonna hold my breath on that one though since it'll only be art for a game they won't be making. Something about making it so if someone else wanted to copy and paste it into the flash engine they could build something around it.


[XUJG807]F !! http://swfchan.org/7786/
ARCHIVEDDiscovered: 12/9 -2015 12:18:04 Ended: 14/11 -2015 23:11:54Flashes: 1 Posts: 25
/ > /fap/ > Thread 7786 Age: 56.45d Health: 0% Posters: 20 Posts: 25 Replies: 24 Files: 1+3
>> Anon 23459 [IMG] Pet v0.9.swf (1.16 MiB) 800x600, Compressed. 2 frames, 30 fps (00:00). Ver15, AS1/AS2. Network access: Text: Yes. Bitmaps: Audio: Yes. Video: <METADATA> [find in archive]
>> Takitak 23462 Change list September 12th - Map complete, save system added (save game by clicking button while sleeping in bed), 3 animal and 1 lesbian scene, plot finished, endings finished This is a beta release, so I will fix any bugs I hear about or other last minute things people mention, then release the game around the internets soon after! After that I will be periodically updating with new scenes, dialogues and clothes. I would especially like to know about any performance issues. ~~~ Copypasted from game's thread on LoK forums
>> Anon 23463 How did this go from 0.1, to 0.2 up to fucking 0.9 in an instant?
>> Nanonymous 23464 If you get captured, your hydration/food/sleep eventually goes to 0, so your health keeps going down...meaning, before you can do much, you get captured, restarting the sequence. (And the only thing to do, after fucking the three animals, is try to escape...but there are enough shooters that this seems to be impossible.) Why can one not restore these things, at least sleep, using facilities scattered around town? For instance, why can't the PC sleep in other beds? Without a map, it's really really hard to know what to do/where to go. I stumbled upon the "Traitor" ending purely by accident. (If anyone wants to try: head north to the farm, then straight north through the farm to get to a road. Follow that road west then north, and wriggle through the barrier you come to.) If the water drains health (presumably from swimming), shouldn't the water simply be a no-go barrier? With the phone off it's easy to not realize one is losing health until you're captured, while seeing if maybe there's something across the water. The main problems are no map, and no way to recover other than at base.
>> Anon 23467 >># Version numbers don't have regular increments, they reflect how many new features and fixes the the game has gotten since last release, according to the "feel" of the dev.
>> Nyanonymous 23468 Further, many times if I press D when the prompt shows, nothing happens. I think maybe you want to change your logic to this: if (closeToObject) { currentObject = object; displayInteractPrompt(); } else { currentObject = null; hideInteractPrompt(); } if (keyPressed == "D" && currentObject != null) { interact(); } As in, make it logically impossible that the prompt could be displaying when D will not result in an interaction. Never twiddle one of those (current object or prompt displaying) without twiddling the other to match.
>> Anon 23470 Apparently you can seduce the ones with guns, but I don't understand how.
>> Anon 23486 >># True, but that big of a jump to point 0.9? This guy best be putting more revisions before jumping to "1" or he doesn't know how this shit actually works. 1.0 Is supposed to be release, so if he's at 0.9 then this game is either a) Complete and utter shit, or b) He's terrible at revision numbering
>> Anon 23489 >># Actually, version numbers aren't even logical numbers usually. For example, 0.1 is earlier than 0.9, but 0.9 is earlier than 0.11. It took me a while getting used to as well. It's a little more understandably when they use a version format like this: 1.2.3 (1 is major version, 2 is minor, 3 is bugfixes/small revisions). Then 1.11.3 looks more like it really is later than 1.2.3 (some devs try their best to write 1.02.03 to make it more obvious what is going on). Though it's not like there's some holy bible on version numbering for programmers, maybe the author of this don't know about the common practice in revisioning and actually do think 0.9 is 10% away from version 1.0. Some people number their stuff differently.
>> Anon 23493 Nothing like putting a horse cock up your vag with a fully grown fetus still in your womb
>> Anon 23515 How about that run speed though? Or lighting? Are those actually intended to be so shit?
>> Anon 23523 >># Thanks for educating me. Also, this was probably the most "non-dickish" explanation of anything I have ever read on an anonymous board. Thanks.
>> Anon 23533 Really weird movement style. Seems like using arrows keys or making it tile-/hex-based would have been a lot easier.
>> Anon 23534 Where are the animals?
>> Takitak 23542 >># You can get your health to 0 and then you'll get abducted and you'll get an option to fuck a pig,a bull and a horse.
>> Nanonymous 24850 so apparently he now has discontinued making this game to make a new one. figures.
>> Anon 24860 stuck in an infinite loop of fucking farm animals. A+
>> Anon 24880 Some things: 1: Can we get a *smaller* boob version? 2: What can I do with the stuff I pick up? I can't seem to view them anywhere. 3: A god damn MAP. this place is HUGE 4: scene switch with the blob thing?
>> Anon 24897 >># I actually found out that you can recover health by fucking things. Don't know if it's a glitch or anything but if you ever low on health go find someone and fuck them over and over until your at full health again.
>> Anon 24898 >># its not a glitch. i tried that when i got stuck in the farm animal loop. u can only fuck the slimes once though and it didnt really help me. i could get out of the building but i didnt make it far after that
>> Anon 24902 Every version of this but the first is lagging the fuck out of my pc when I try to run. Any ideas why?
>> Anon 24912 Blah blah blah.. what the fuck.
>> Anon 24990 >># >># Not a glitch, red head bimbo tells you about it.
>> Anon 25074 Will this be made into something akin to Hotline Miami? With dope music, packed with action, gun fights, plus hard sex and crazy fetishes?
>> Soggaroth 25075 >># Well... THIS project is aborted, scol is working a NEW one in FANTASY world (orc, elf etc. shit) and hes drawing skills improved a lot (i know cause of following his blog) theres no demo (for now) but he gives a teasers (which teases a lot) we need to wait until he releases a alpha



http://swfchan.net/36/178590.shtml
Created: 12/9 -2015 12:23:38 Last modified: 22/12 -2024 10:26:19 Server time: 22/12 -2024 10:29:37