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/ > /fap/ > Thread 8278 Age: 19.39d Health: 53% Posters: 21 Posts: 26 Replies: 25 Files: 1+2 >> xXK1T5UN3Xx 26756 [IMG] SoapMonster-397162-Undertale.swf (115.2 KiB) 900x750, Compressed. 14 frames, 24 fps (00:01). Ver6, AS1/AS2. Network access: Text: Bitmaps: Audio: Video: [find in archive] >> Anon 26757 one of the few non shitty undertale 34 out there. Is undertale turning into FNAF in terms of a shitty fanbase? >> Anon 26758 >># Yup. It even shattered the FNAF Fanbase's speed record. >> Anon 26770 May I ask why this is a swf? This is clearly gif material >> Anon 26771 I hope we get more good quality undertale r34. I have such a MILF boner for Toriel. Wouldn't mind some Undyne stuff either. >> Anon 26772 >># It has vectors for people that like animations larger than 240x 360. >> Anon 26773 >># you get what you pay >> Anon 26778 >># Yeah,what the fuck is up with that,it mostly ranges from bad to "okay" >> John 26787 More titvaginas! >> Anon 26789 >all those undertale fanboys >they probably never played a single mother game Fuck this world. End it all. >> Anon 26796 >># please remain salty that undertale is more popular >> Anon 26808 >># https://yourlogicalfallacyis.com/bandwag on man, games that were released decades ago, do you have any more insightful views in media? I personally like the mother games better. >> Anon 26809 >># Mother 3 had a lot more in the way of flavor text and substantial gameplay, but I think I like undertale more in terms of gameplay n' story (then again i'm not big into rpgs, mother 3 had a nice way of handling deathblows). Undertale had a lot in a little package, and a lot of secrets for nosy players. Mother 3 became too much for *me* to handle, but while I prefer undertale, Mother 3 had a lot more to offer with great music and sheer size. Mother 3's p. good anyways im a fag g'night >> Anon 26828 Some nice autism right here. >> Anon 26846 >># >he says this >on a Taiwanese picture book forum >> Anon 27119 finely something i like from crap-tale the non game SJW the feels 10,000. realy this is all I wanted from under-tale sheep porn! >> Anon 27123 >># >undertale is an sjw game how >> Anon 27131 >># What do you mean, how? I played the crap outta that game, and I can tell just by the layout that its a SJW game. How can you NOT tell? >> Anon 27132 >># Layout? Nigger you are stupid. Did you even get into the story? They don't spout lessons at you, they give you a unique game mechanic to lull you into a passive game-play making you think you have an alternative to violence. If you finished it you'll know what I mean with that bullshit final boss. >> Anon 27165 >># There is a true alternative to violence; however, to unlock the true-pacifist ending requires some backtracking after you've spoken to (not fought) Asgore. Furthermore, you need to become friends with Papyrus and Undine (i.e. go on a "date" with them) and never earn even so much as a single point of EXP. Otherwise, you'll only see the neutral ending where your poor soul is pitted against Photoshop Flowie. Though, after fighting the boss a few times, he's skipped entirely, I believe. >> Anon 27188 Here's a bit of trivia: In 1997 Bethesda released the game "An Elder Scrolls Legend: Battlespire" where you could talk with enemies and could, at least sometimes, avoid battle that way. Just wanted to throw it out there. I've noticed that sometimes people think that Undertale was the first game that did the whole "talk to enemies" thing. Disclaimer: I haven't played Undertale or Battlespire myself. >> Anon 27190 >># Pretty much every Elder Scrolls does that to some degree. At the very least you can end most guard encounters by blocking and then talking, but you'd have to go to jail in order to not have to fight them at all. Or just run away after you talk to them. This is probably the only game I can think of where you can play the entirety of the game by talking to them directly as an alternative to fighting. I'm not including games where you can be non-lethal like MGS or Dishonored, because you do still engage in some conflict despite you not outright killing them. >> Anon 27191 you know you can like more than one thing right? >> Anon 27192 You can also do pacifist runs in the Fallout games except Fallout Tactics (although in Fallout 4 you need to glitch the system because there are some people that need to die for the storyline to continue), and you can also do pacifist runs in the Deus Ex games. >> Horsie 27193 Postal 2 (one of my favorite games ever) can be completed 100% without killing nobody. And it was planed too, the game acknowledges it in the statistics and gives you a title for completing the game with 0 kills. And this is an FPS released on 2003. Also, curiously on topic, Postal 2 is one of the most politically incorrect games ever (again think when was released). If you didn't know it and like "classic" FPS, give it a try. You can buy it from GoG, Desura and Steam and it works perfectly even nowadays thanks to the developers keeping it alive. It even had an official DLC last year. >> Anon 27196 >># True enough. How great would it be if any Elder Scrolls title could be completed diplomatically if, indeed, one could create a scholar or diplomat character with the ability to handle conflict by talking to sentients rather than bashing their heads in. Or, have a ranger character with animal empathy skills. The possibilities are manifold that could enrich the playable world of the Elder Scrolls to any imaginable end; alas, Bethsoft has been pandering to the least common denominator for quite some time now. >># Postal 2 addresses the inherent dualism in human nature though it does so in quite a hamfisted way. Plus, there is no long-term benefit to pacifism runs in contrast to Undertale. The moral of the story with respect to Postal 2, I believe, is that while you could potentially go about your daily business checking off your list without so much as spilling a drop of blood, shooting stuff is more fun (which is also somewhat acknowledged?) It still stands out, even alone, no question. |
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