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This is the wiki page for Flash #183190
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Quality_Animation.swf
74 KiB, 00:02 | [W] [I]

Threads (1):

[HLL87XD]F ! http://boards.4chan.org/f/thread/2998586/i-suck
ARCHIVEDDiscovered: 14/1 -2016 04:49:03 Ended: 14/1 -2016 05:24:16Flashes: 1 Posts: 14
File: Quality_Animation.swf-(72 KB, 222x289, Other)
[_] Anon 2998586 I suck
>> [_] Anon 2998587 needs at least 1 more frame of the ball hitting the ground imo
>> [_] Anon 2998592 Where'd all that horizontal movement come from?
>> [_] Anon 2998594 >># got lazy
>> [_] Anon 2998600 >># You're supposed to decrease the frame count the faster the object is falling. So there actually should be less frames before and after the point of contact. >># The ball shouldn't be squished that much along the X axis before falling or at the point of contact. When it's falling it needs to be going faster as it's coming closer to the ground and during that process the X axis should be squishing inwards and Y axis outwards slightly as if the ball is getting thinner. Then it squishes x outwards, y inwards during the point of contact. Then the "thinning" of the ball happens again but rotated in regards to ball direction and angle.
>> [_] Anon 2998602 >># thx for advice, will take this to heart next time
>> [_] Anon 2998603 >># You're welcome. Looks great though, most of us animators started with the ball animation and for characters the jumping animation. If you're going into this kind of work you'll thoroughly enjoy it :)
>> [_] Anon 2998605 yo my senpaitachi, I'm sure y'all know the name of the song in this vid https://www.youtube.com/watch?v=6iOj3QwY x2k
>> [_] Anon 2998606 >># I suck at animation and i suck even more at drawing. I figure if I keep fucking doing it every day I'll eventually get better. Peer review really helps get the job done though.
>> [_] Anon 2998608 Draw your shit to scale... that means time too. Graph out what (9.8m/s)^2 looks like when you drop the ball, then draw the ball on those positions on the keyframes. And yeah, dwell one more frame on the ball contact, draw it flattened to give the impression of deceleration and spring. The timing lends accuracy, but the squash adds liveliness.
>> [_] Anon 2998609 >># Practice makes perfect. I was completely horrid myself, I even got too dependent on drawing by hand. When I had to use Photoshop for professional work it took me a long time to get better using that - but most of the time now I only do it for quick storyboards for 3d animation. And don't even get me started on animation in 3d programs, that's a whole other story lol
>> [_] Anon 2998610 >># Yeah it depends what kind of animation you're going for. Exaggerating the animation poses for something more abstract or not too much exaggeration for something being realistic.
>> [_] Anon 2998611 If you're actually serious about the art, "The Animator's Survival Kit" by Richard Williams is a MUST HAVE resource. Easily found on the interwebs. Agood torrent will have the book AND the example files. Everything you need to understand is in there.
>> [_] Anon 2998612 >># Heard about that one, meant to buy one but I'm a poor fag. Torrenting seems like a good option



http://swfchan.net/37/183190.shtml
Created: 14/1 -2016 04:59:49 Last modified: 16/10 -2018 03:13:14 Server time: 29/04 -2024 19:23:55