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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/15315585?noj=FRM15315585-26DN" width="1" height="1"></div>

This is resource KCA59OB, an Archived Thread.
Discovered:9/4 -2017 05:13:27

Ended:13/5 -2017 00:55:13

Checked:13/5 -2017 01:10:44

Original location: http://swfchan.org/11052/
Recognized format: Yes, thread post count is 3.
Discovered flash files: 1





/ > /fap/ > Thread 11052

Age: 26.82d   Health: 0%   Posters: 3   Posts: 3   Replies: 2   Files: 1+2

>> Anonymous 9apr2017(su)04:58 No.48098 OP P1

[IMG] Skull Grunt Pokémon.swf (432.1 KiB)
1100x860, Compressed. 125 frames, 60 fps (00:02).
Ver25, AS3. Network access: No. Text: Yes.
Bitmaps: Yes. Audio: No. Video: No.
[find in archive]

>> Anonymous 9apr2017(su)10:53 No.48101 A P2R1

Why most flash animations aren't 60fps like this one?

>> Anonymous 22apr2017(sa)04:06 No.48572 B P3R2

>>48101

Bump for the question.

It's doable to hack a true vector flash to increase the fps? Since the frames are generated
on-the-fly, I guess it's easy.



http://swfchan.net/37/KCA59OB.shtml
Created: 9/4 -2017 05:13:27 Last modified: 13/5 -2017 01:10:55 Server time: 26/04 -2024 07:58:36