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This is resource CFTL5T3, an Archived Thread.
Discovered:6/1 -2018 22:47:37

Ended:24/3 -2018 23:16:21

Checked:24/3 -2018 23:28:22

Original location: http://swfchan.org/12561/
Recognized format: Yes, thread post count is 12.
Discovered flash files: 1





/ > /fap/ > Thread 12561

Age: 70.03d   Health: 0%   Posters: 5   Posts: 12   Replies: 10   Files: 1+3

>> Anonymous 6jan2018(sa)22:41 No.56044 OP P1

Diane Simmons - InfiniteBlue

Animated a pic I did a while back.

[IMG] Diane Simmons2d.swf (611.6 KiB)
742x954, Compressed. 80 frames, 24 fps (00:03).
Ver11, AS1/AS2. Network access: No. Text: No.
Bitmaps: Yes. Audio: No. Video: No. <METADATA>
[find in archive]

>> Anonymous 7jan2018(su)01:15 No.56048 A P2R1

this is clearly drawn with vectors so why on earth didn't you publish it as a proper flash?

>> Anonymous 7jan2018(su)12:56 No.56069 OP P3R2

>>56048
I haven't spent much time with flash so I'm not quite up to speed with all of the features.

>> Anonymous 7jan2018(su)14:36 No.56071 A P4R3

>>56069
i like you so let me help. what programs do you make images in and how do you make the final .swf
file?

>> Anonymous 7jan2018(su)14:40 No.56072 OP P5R4

>>56071
I use Adobe Photoshop for the images and the Adobe Flash to animate.

>> Anonymous 7jan2018(su)15:44 No.56073 B P6R5

People being friendly and not calling eachother ass-cancer?
Is 2018 different from 2017 already?

>> Anonymous 7jan2018(su)18:54 No.56074 A P7R6

>>56072
Adobe Flash means Adobe Flash Pro CS6 or what? Or do you mean the newer "Adobe Animate"?

Anyway in your flash program check File > Import > Import to stage. See the "All Formats" drop down
and check if svg can be imported. In CS6 it can't, they removed it for some stupid reason. They
wanted to push their own format, which is fxg.

So in photoshop, you draw with vectors yes? The line tool. Export to svg if your flash can import
it, otherwise to fxg. Maybe .ai also works (Adobe Illustrator). Head over to flash and import the
vectors, one import per keyframe. You might be able to save your frames as 01.fxg, 02.fxg etc and
only import 01.fxg and flash will ask if you want to import all in the sequence.

Then they will be placed on their own keyframe automatically. Use "edit multiple frames" in flash
(very small icon at the bottom of the timeline window) if you need to adjust scale and position in
flash, then you can do all keyframes at the same time.

So that's how you make a proper flash, use vector graphics. Your flash file will be smaller in size
(bytes) and will look perfect regardless if viewed on 8K monitors. Btw for this type of graphics
the best option might be to draw directly in flash, it has everything needed and you won't need to
go through the hassle to export/import. I really like the line smoothing that flash offers as well.

>> Anonymous 7jan2018(su)19:20 No.56075 A P8

Btw if you don't draw using vectors all is not lost - you can still auto-convert them into vectors
in flash. Works fantastic for cartoon graphics like these.

Remove color gradients in your image (like the green one used in your background, you can add it
back in flash later). Export your image in Photoshop as a lossless PNG with as high resolution as
possible. Something like over 10 MiB per frame if possible, which would make your flash over 100
MiB if you just put them all into swf. However they won't be there, all we want is as high
resolution as possible for the auto-convert.

Now import the PNG files into flash and add them to stage. Select an image and go Modify > Bitmap >
Trace Bitmap... Play around with the values and use the preview button until you hit the sweet
spot. The more colors you have the less you set "Color Threshold". The best thing to do is to
export a black and white image from photoshop, and then color the traced version in flash. Decrease
"Minimum Area" if you have many details. "Corner Threshold" is best at Few Corners and "Curve Fit"
at Very Smooth because those two gives the least number of points in the vectors, which gives a
smaller file size.

After you get a good trace you select the whole frame (do all frames at once with multi-frame
editing) and shrink it down to a good stage size. The PNG should have been enormous in dimensions,
the swf doesn't need to be. It will look perfect at all resolutions. Btw if you don't have the
ability to export an image in super high resolution I find it's better to just double it with lossy
scaling before importing into flash (make pixels twice as large). Seems to help the trace algorithm
a bit. Just remember that the fewer colors the better, black and white (not grayscale, just
outlines) gives the best traces. Color it in flash.

The last and important step is to select all the imported images in the Library in flash and delete
them completely. This guarantees that only the vector versions will be exported in the final swf
file, even if you accidentally left some image somewhere in a keyframe. Just check it once before
uploading to make sure there's not a frame missing anywhere.

>> Anonymous 8jan2018(mo)00:24 No.56078 OP P9R7

>>56075
Thanks for your help, really appreciate it. I'll start looking into this right away.

>> Anonymous 8jan2018(mo)01:21 No.56080 A P10R8

10 MiB per frame might have been a little too much btw but you get the idea. Also it's always
better to draw toon graphics using vectors, if you didn't do it before you should start! When you
use the auto-trace you get two lines per outline (one for each border side of the black line in
your image), it isn't smart enough to figure out that it is just supposed to be one line
unfortunately. So it's always better to do the vectors yourself.

>> Anonymous 8jan2018(mo)10:45 No.56088 C P11R9

Faith in humanity slightly restored

>> Anonymous 8jan2018(mo)11:27 No.56090 D P12R10

A little weird how the teeth close without her jaw or lips moving in the slightest...but aside from
that, not bad



http://swfchan.net/39/CFTL5T3.shtml
Created: 6/1 -2018 22:47:37 Last modified: 24/3 -2018 23:29:37 Server time: 27/04 -2024 03:59:26