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This is resource CFTL5T3, an Archived Thread.
Original location: http://swfchan.org/12561/ Recognized format: Yes, thread post count is 12. Discovered flash files: 1 / > /fap/ > Thread 12561 Age: 70.03d Health: 0% Posters: 5 Posts: 12 Replies: 10 Files: 1+3 >> Anonymous 6jan2018(sa)22:41 No.56044 OP P1 Diane Simmons - InfiniteBlue Animated a pic I did a while back. [IMG] Diane Simmons2d.swf (611.6 KiB) 742x954, Compressed. 80 frames, 24 fps (00:03). Ver11, AS1/AS2. Network access: No. Text: No. Bitmaps: Yes. Audio: No. Video: No. <METADATA> [find in archive] >> Anonymous 7jan2018(su)01:15 No.56048 A P2R1 this is clearly drawn with vectors so why on earth didn't you publish it as a proper flash? >> Anonymous 7jan2018(su)12:56 No.56069 OP P3R2 >>56048 I haven't spent much time with flash so I'm not quite up to speed with all of the features. >> Anonymous 7jan2018(su)14:36 No.56071 A P4R3 >>56069 i like you so let me help. what programs do you make images in and how do you make the final .swf file? >> Anonymous 7jan2018(su)14:40 No.56072 OP P5R4 >>56071 I use Adobe Photoshop for the images and the Adobe Flash to animate. >> Anonymous 7jan2018(su)15:44 No.56073 B P6R5 People being friendly and not calling eachother ass-cancer? Is 2018 different from 2017 already? >> Anonymous 7jan2018(su)18:54 No.56074 A P7R6 >>56072 Adobe Flash means Adobe Flash Pro CS6 or what? Or do you mean the newer "Adobe Animate"? Anyway in your flash program check File > Import > Import to stage. See the "All Formats" drop down and check if svg can be imported. In CS6 it can't, they removed it for some stupid reason. They wanted to push their own format, which is fxg. So in photoshop, you draw with vectors yes? The line tool. Export to svg if your flash can import it, otherwise to fxg. Maybe .ai also works (Adobe Illustrator). Head over to flash and import the vectors, one import per keyframe. You might be able to save your frames as 01.fxg, 02.fxg etc and only import 01.fxg and flash will ask if you want to import all in the sequence. Then they will be placed on their own keyframe automatically. Use "edit multiple frames" in flash (very small icon at the bottom of the timeline window) if you need to adjust scale and position in flash, then you can do all keyframes at the same time. So that's how you make a proper flash, use vector graphics. Your flash file will be smaller in size (bytes) and will look perfect regardless if viewed on 8K monitors. Btw for this type of graphics the best option might be to draw directly in flash, it has everything needed and you won't need to go through the hassle to export/import. I really like the line smoothing that flash offers as well. >> Anonymous 7jan2018(su)19:20 No.56075 A P8 Btw if you don't draw using vectors all is not lost - you can still auto-convert them into vectors in flash. Works fantastic for cartoon graphics like these. Remove color gradients in your image (like the green one used in your background, you can add it back in flash later). Export your image in Photoshop as a lossless PNG with as high resolution as possible. Something like over 10 MiB per frame if possible, which would make your flash over 100 MiB if you just put them all into swf. However they won't be there, all we want is as high resolution as possible for the auto-convert. Now import the PNG files into flash and add them to stage. Select an image and go Modify > Bitmap > Trace Bitmap... Play around with the values and use the preview button until you hit the sweet spot. The more colors you have the less you set "Color Threshold". The best thing to do is to export a black and white image from photoshop, and then color the traced version in flash. Decrease "Minimum Area" if you have many details. "Corner Threshold" is best at Few Corners and "Curve Fit" at Very Smooth because those two gives the least number of points in the vectors, which gives a smaller file size. After you get a good trace you select the whole frame (do all frames at once with multi-frame editing) and shrink it down to a good stage size. The PNG should have been enormous in dimensions, the swf doesn't need to be. It will look perfect at all resolutions. Btw if you don't have the ability to export an image in super high resolution I find it's better to just double it with lossy scaling before importing into flash (make pixels twice as large). Seems to help the trace algorithm a bit. Just remember that the fewer colors the better, black and white (not grayscale, just outlines) gives the best traces. Color it in flash. The last and important step is to select all the imported images in the Library in flash and delete them completely. This guarantees that only the vector versions will be exported in the final swf file, even if you accidentally left some image somewhere in a keyframe. Just check it once before uploading to make sure there's not a frame missing anywhere. >> Anonymous 8jan2018(mo)00:24 No.56078 OP P9R7 >>56075 Thanks for your help, really appreciate it. I'll start looking into this right away. >> Anonymous 8jan2018(mo)01:21 No.56080 A P10R8 10 MiB per frame might have been a little too much btw but you get the idea. Also it's always better to draw toon graphics using vectors, if you didn't do it before you should start! When you use the auto-trace you get two lines per outline (one for each border side of the black line in your image), it isn't smart enough to figure out that it is just supposed to be one line unfortunately. So it's always better to do the vectors yourself. >> Anonymous 8jan2018(mo)10:45 No.56088 C P11R9 Faith in humanity slightly restored >> Anonymous 8jan2018(mo)11:27 No.56090 D P12R10 A little weird how the teeth close without her jaw or lips moving in the slightest...but aside from that, not bad |
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