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This is resource VO2N3TH, a Archived Thread.
Original location: http://cgi.4chan.org/f/res/1127279.html Recognized format: Yes, thread post count is 14. Discovered flash files: 1 There are 2 links ending with .swf in this thread (1 more than the discovered amount of flash files). File[The Great War of Prefectures.swf] - (2.52 MB) [_] [G] Anonymous 11/29/09(Sun)12:57 No.1127279 /r/ Chen errands Marked for deletion (old). >> [_] Anonymous 11/29/09(Sun)13:04 No.1127281 The only way to beat those little douches at the end is by spamming samurai >> [_] Anonymous 11/29/09(Sun)13:13 No.1127286 actually I found having like 60 green giants to be effective, just kill all but one prefecture and rack em up. Oh yea and hokkaido is obvious best choice to start, everywhere else is a bitch and a half. >> [_] Anonymous 11/29/09(Sun)13:41 No.1127299 first result for "chen" on swfchan http://swfchan.com/12/57890/?Chens_Errand.swf >> [_] Anonymous 11/29/09(Sun)13:45 No.1127304 >>1127286 Any location that produces skeletons automatically will do. You can just swarm the nearby prefectures, tech up, then start rampaging with your samurai squads while everyone else is still messing around with only one or two prefectures. Also, remember that the unit producing buildings are all fixed according to the game day, NOT their build date. Giant Magnetic Fields will only function on day 15, 30, 45, etc, so get some before day 15. >> [_] Anonymous 11/29/09(Sun)13:47 No.1127306 >>1127299 Oh, thanks. >> [_] Anonymous 11/29/09(Sun)14:12 No.1127318 Done in 22 days. With having an entire prefecture full of 25 green giants at the end. >> [_] Anonymous 11/29/09(Sun)14:35 No.1127324 >>1127318 So you had at 33 prefectures by turn 15? That's pretty impressive. >> [_] Anonymous 11/29/09(Sun)15:09 No.1127331 >>1127281 I just spammed samurai...IT'S SUPER EFFECTIVE!! >> [_] Anonymous 11/29/09(Sun)16:13 No.1127375 >>1127324 Yup, around. Started at Aomori 1st prefecture was gun torrent 2nd-6st upgraded army 7-31= all green giant magnets The rest were upgrading special powers. + more [useless] green giant magnets Someone on a thread a while said they finished at 20. >> [_] Anonymous 11/29/09(Sun)16:38 No.1127406 >>1127375 I wish I could see how that guy who won it in 20 turns played. I usually have to spend most of my time retaking prefectures I lost the previous turn, and I don't really get in full gear until turn 15 or so, when I have 3+ capable armies. >> [_] Anonymous 11/29/09(Sun)17:11 No.1127423 >>1127406 Semi-cheat strategy. Save every time you win a prefectures. If attacked and you lose one [or if you challenge and you lose], reload from last saved turn. >> [_] Anonymous 11/29/09(Sun)18:05 No.1127454 I've beat it by turn 30 without saving or loading. Start in the middle, you'll be able to cover more ground >> [_] Anonymous 11/29/09(Sun)19:24 No.1127484 Beaten on turn 54 with 15 deaths. Fuck yeah, squad of 80+ green giants. Also, well-controlled ninjas rape the shit out of every other unit. |
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