File: chainreaction.swf-(13 KB, 267x430, Game)
[_] Anonymous 05/23/18(Wed)21:51:24 No.3337590
Marked for deletion (old).
>> [_] Anonymous 05/23/18(Wed)22:11:49 No.3337592
This was pretty fun, thanks for this.
>> [_] Anonymous 05/23/18(Wed)22:35:12 No.3337600
https://i.imgur.com/vGjPuKn.png
Did I win?
>> [_] Anonymous 05/24/18(Thu)00:37:33 No.3337618
>>3337600
i got 2174
>> [_] Anonymous 05/24/18(Thu)04:08:43 No.3337643
got 2013
>> [_] Anonymous 05/24/18(Thu)07:37:18 No.3337659
643
>> [_] Anonymous 05/24/18(Thu)09:28:43 No.3337666
2454
>> [_] Anonymous 05/24/18(Thu)15:16:09 No.3337698
1352
>> [_] Anonymous 05/24/18(Thu)16:45:44 No.3337701
it should be possible to get a pattern that just goes around in a loop endlessly, right?
>> [_] Anonymous 05/24/18(Thu)17:07:24 No.3337703
>>3337701
I don't think so.
It's built in a way to stop at some point.
Because the percent of chaotic tiles will drop, and everything will be orientated in one
direction.
>> [_] Anonymous 05/24/18(Thu)17:14:09 No.3337704
>>3337666
Oh yeah well I got 2455
>> [_] Anonymous 05/24/18(Thu)17:27:12 No.3337705
>>3337703
but the tiles aren't "chaotic." They rotate clockwise every time they connect.