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This is resource QEKAG51, an Archived Thread.
Discovered:24/5 -2018 03:53:34

Ended:24/5 -2018 23:37:17

Checked:25/5 -2018 01:03:13

Original location: http://boards.4chan.org/f/thread/3337590
Recognized format: Yes, thread post count is 12.
Discovered flash files: 1





File: chainreaction.swf-(13 KB, 267x430, Game)
[_] Anonymous 05/23/18(Wed)21:51:24 No.3337590

Marked for deletion (old).
>> [_] Anonymous 05/23/18(Wed)22:11:49 No.3337592

  This was pretty fun, thanks for this.

>> [_] Anonymous 05/23/18(Wed)22:35:12 No.3337600

  https://i.imgur.com/vGjPuKn.png

  Did I win?

>> [_] Anonymous 05/24/18(Thu)00:37:33 No.3337618

  >>3337600
  i got 2174

>> [_] Anonymous 05/24/18(Thu)04:08:43 No.3337643

  got 2013

>> [_] Anonymous 05/24/18(Thu)07:37:18 No.3337659

  643

>> [_] Anonymous 05/24/18(Thu)09:28:43 No.3337666

  2454

>> [_] Anonymous 05/24/18(Thu)15:16:09 No.3337698

  1352

>> [_] Anonymous 05/24/18(Thu)16:45:44 No.3337701

  it should be possible to get a pattern that just goes around in a loop endlessly, right?

>> [_] Anonymous 05/24/18(Thu)17:07:24 No.3337703

  >>3337701
  I don't think so.
  It's built in a way to stop at some point.
  Because the percent of chaotic tiles will drop, and everything will be orientated in one
  direction.

>> [_] Anonymous 05/24/18(Thu)17:14:09 No.3337704

  >>3337666
  Oh yeah well I got 2455

>> [_] Anonymous 05/24/18(Thu)17:27:12 No.3337705

  >>3337703
  but the tiles aren't "chaotic." They rotate clockwise every time they connect.



http://swfchan.net/40/QEKAG51.shtml
Created: 24/5 -2018 03:53:34 Last modified: 25/5 -2018 01:03:48 Server time: 29/03 -2024 07:07:25