File: nanaca-hacked.swf-(1.39 MB, 700x400, Game)
[_] :3 Anonymous 08/25/19(Sun)13:57:34 No.3400473
>> [_] Anonymous 08/25/19(Sun)19:03:14 No.3400492
80000 m and STILL GOING
This D-type Charge is batshit insane.
>> [_] Anonymous 08/25/19(Sun)19:40:53 No.3400493
This hack cuts down the most consistent limiter of the game, and makes it boring to the point of
aggravation.
I get that you want to fling the guy as far as possible, but part of the accomplishment is
compensating for missed boosts. Giving the purple girl a widely exploitable bonus downplays the
risk she was originally programmed to pose. A game with so many interactive components should not
be as reliant on relative timing for limiting as this hack is.
Still, the upgrading bonus is a feature I didn't expect to see in a catapult game.