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229595
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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95337360?noj=FRM95337360-22DN" width="1" height="1"></div>

This is resource D3SF70H, an Archived Thread.
Discovered:25/8 -2019 20:00:17

Ended:26/8 -2019 02:48:46

Checked:26/8 -2019 23:59:57

Original location: http://boards.4chan.org/f/thread/3400473/3
Recognized format: Yes, thread post count is 3.
Discovered flash files: 1





File: nanaca-hacked.swf-(1.39 MB, 700x400, Game)
[_] :3 Anonymous 08/25/19(Sun)13:57:34 No.3400473

>> [_] Anonymous 08/25/19(Sun)19:03:14 No.3400492

  80000 m and STILL GOING
  This D-type Charge is batshit insane.

>> [_] Anonymous 08/25/19(Sun)19:40:53 No.3400493

  This hack cuts down the most consistent limiter of the game, and makes it boring to the point of
  aggravation.
  I get that you want to fling the guy as far as possible, but part of the accomplishment is
  compensating for missed boosts. Giving the purple girl a widely exploitable bonus downplays the
  risk she was originally programmed to pose. A game with so many interactive components should not
  be as reliant on relative timing for limiting as this hack is.
  Still, the upgrading bonus is a feature I didn't expect to see in a catapult game.



http://swfchan.net/41/D3SF70H.shtml
Created: 25/8 -2019 20:00:17 Last modified: 27/8 -2019 00:00:04 Server time: 22/12 -2024 21:48:44