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This is resource QRRQ05D, an Archived Thread.
Original location: http://boards.4chan.org/f/thread/3391907/touhou-tuesday Recognized format: Yes, thread post count is 6. Discovered flash files: 1 File: Touhou_Gameplay_Demo.swf-(2.45 MB, 500x600, Game) [_] Touhou Tuesday Anonymous 05/28/19(Tue)18:01:20 No.3391907 >> [_] Anonymous 05/28/19(Tue)19:48:31 No.3391915 > "Z" not working >> [_] Anonymous 05/28/19(Tue)20:01:09 No.3391917 >>3391915 spacebar >> [_] Anonymous 05/28/19(Tue)22:16:39 No.3391928 >purposefully made unbeatable after 5 seconds of starting Dont make any more games lad >> [_] Anonymous 05/29/19(Wed)13:39:33 No.3391961 >>3391928 >Unbeatable after 5 seconds Huh? Yeah it's bad, but not because it's unbeatable. If you just move tiny amounts and hold down fire eventually you clear and alley and can just hold fire to win with little to no movements. Solution to this is dial back the actual amount of enemies producing projectiles, and add enemies that fire targeted projectiles at the player. Or do the best option and make it the same battle pattern every time you play a specific round with an extremely tight pattern that has no regards to the player but can be loosened up by the player. This would need fine tuning or you're just going to get times where the player physically can't win due to patterns being protected by other patterns. Final score:141672, only played for a minute or so, caused my old laptop to lag to hell. >> [_] Anonymous 05/29/19(Wed)14:40:04 No.3391962 This has potential if >>3391928 wasn't the case. |
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