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This is resource RD1SFG5, an Archived Thread.
Discovered:2/8 -2019 17:35:09

Ended:3/8 -2019 20:16:29

Checked:4/8 -2019 04:07:25

Original location: http://boards.4chan.org/f/thread/3398311
Recognized format: Yes, thread post count is 5.
Discovered flash files: 1





File: Tunnel Snakes Rule.swf-(9.32 MB, 640x480, Loop)
[_] Anonymous 08/02/19(Fri)11:32:36 No.3398311

Marked for deletion (old).
>> [_] Anonymous 08/03/19(Sat)02:52:43 No.3398360

  how big was vault 101 anyway? was there even enough people for it to realistically develop groups
  such as tunnel snakes?

>> [_] Anonymous 08/03/19(Sat)03:37:19 No.3398362

  >>3398360
  The whole vault was something like 30 people.
  You could propably chalk it up to bethshit engine already falling apart under pressure of having
  5 npcs on screen, and there's a bunch of inaccessible doors that could lead deeper into the
  vault. Some vaults are stated to be around 1000 people strong, iirc.

>> [_] Anonymous 08/03/19(Sat)12:39:22 No.3398379

  >>3398362
  at 1k i guess it would make sense for groups like this to be created. but the vaults would need
  to be absolutely huge then, especially including food facilities. i'd love to see a 1k people
  vault, they wouldn't be able to look like all the vaults you see in the games where everybody
  gets their own room or just share one room with three others

>> [_] Anonymous 08/03/19(Sat)13:53:43 No.3398380

  >>3398379
  they were in the original series, but the Fallout 3 and onward engines are incapable of
  supporting it. so the got smol instead of the vault cities we had in 1 and 2



http://swfchan.net/41/RD1SFG5.shtml
Created: 2/8 -2019 17:35:09 Last modified: 4/8 -2019 04:08:07 Server time: 02/05 -2024 04:30:22