File: 466 horse3.swf-(2.01 MB, 1280x720, Other)
[_] WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
01/24/20(Fri)00:43:50 No.3416029
Marked for deletion (old).
>> [_] Anonymous 01/24/20(Fri)01:14:49 No.3416031
>>3416029
still waiting for a proper loop version of this that doesn't drift out of sync.
>> [_] Anonymous 01/24/20(Fri)01:26:47 No.3416034
Weebl's a genius
>> [_] Anonymous 01/24/20(Fri)11:11:11 No.3416074
>>3416031
That's part of the charm of weebles though, you leave it running, go to the store or some shit,
and watch the out of sync version
>> [_] Anonymous 01/24/20(Fri)11:33:26 No.3416076
>>3416074
it's pretty clever the way his flash loops work.
you can't use streaming audio in a loop in flash without a glitch/gap when the main timeline
loops.
so what he does is use a silent audio track set to streaming, and then sets the music to event
(which can loop seamlessly)
normally flash would get horribly desynced with the music by doing this, because flash usually
draws the frames before moving onto the next without frameskip. however thanks to the silent
audio there IS frameskip and the visuals are synced with the silent audio, which should be synced
to the music
however there is always that little glitch/gap upon repeat in the silent audio, which is what
causes the music to eventually drift out of sync. but it takes much longer and usually looks
alright for one or two repeats
>> [_] Anonymous 01/24/20(Fri)11:34:56 No.3416077
>>3416076
>sets the music to event
*to "start"
it's is the same as "event" but doesn't start playing again (overlap) if the audio is already
playing
>> [_] Anonymous 01/24/20(Fri)19:59:49 No.3416120
>>3416076
from what i read, it is possible. you can use a wav file, then do some magic if flash to convert
it to mp3 and match the time line of the flash.