STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228138
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5122

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/60533332?noj=FRM60533332-18DN" width="1" height="1"></div>

This is resource N96IWJC, an Archived Thread.
Discovered:11/6 -2020 13:29:22

Ended:12/6 -2020 09:31:55

Checked:12/6 -2020 22:15:35

Original location: https://boards.4chan.org/f/thread/3430867
Recognized format: Yes, thread post count is 7.
Discovered flash files: 1





File: escape.swf-(1.37 MB, 680x440, Game)
[_] Anonymous 06/11/20(Thu)07:25:25 No.3430867

>> [_] Anonymous 06/11/20(Thu)08:03:58 No.3430868

  I laid out the balls like the sheet showed and nothing happens. I don't know what else to do, and
  why do I have 6 balls when the pattern on the sheet is only 5?

>> [_] Anonymous 06/11/20(Thu)08:35:20 No.3430870

  >>3430868
  There's seven balls.
  You have t click the balls on the computers in the order shown on the sheet and look at the
  pattern you get. That's the one you have to do with the wooden balls.

>> [_] Anonymous 06/11/20(Thu)12:43:44 No.3430886

  Click on left corner of mat, collect card.

  Click left to next screen. Click on Clock. Collect ball at ‘12 position on clock to collect it.

  Click on computer. Solve the puzzle by making all the spheres white. Collect keycard from reader.

  Click on bottom drawer. Collect ball. Click left to next screen.

  Look under Sideboard. Collect ball.

  Click on faces. Click on mouth of left-hand face to insert card. Collect key.

  Click on duck. Collect key from beak.

  Open right-hand cupboard door. Click on duck. WAIT. Collect key from beak.

  Open other cupboard doors. Collect balls from both middle cupboards. Click left to next screen.

  Look under sofa. Collect ball.

  Click top of hatstand. Click on back ball to collect it.

  Return to desk. Open top drawer. Collect paper.

  Click on computer. Click spaces on screen indicated by circles on the paper (it doesn’t matter in
  which order you click them). When all relevant spaces have been clicked this should result in a
  pattern of 7 white spheres – 2 in the first column, 3 in the second column and 2 in the fourth
  column. Remember this pattern.

  Return to sofa. Use the 7 balls you have collected with the panel on the wall in the pattern
  memorised from the computer.

  Pattern–>
  OXOO
  XXOX
  XXOO
  OOOX

  Click on the bottom slot to use the second keycard and collect the key.

  Return to the first screen with the mat and the door. Click on the wall panel to open it.

  Click on keycards in inventory. Drag one keycard over the other until the are aligned to show a 3
  – digit number.

  Number should be 635

  Enter the number into the keypad. The door will have opened.

  But there’s still no escape!

  Click on the keys in your inventory. Line them up together, the flat edges of the ‘F’ shaped keys
  on the outside, and another 3-digit number will be

  235

  Enter the number into the keypad. A second door will have opened and you’re free.

>> [_] Anonymous 06/11/20(Thu)13:00:32 No.3430887

  >>3430886
  thanks

>> [_] Anonymous 06/11/20(Thu)21:12:50 No.3430909

  >>3430886
  Thank you!

>> [_] Anonymous 06/12/20(Fri)03:28:18 No.3430930

  >>3430886
  >You wasted 1 minute

  Thank you strategy guide writer.



http://swfchan.net/42/N96IWJC.shtml
Created: 11/6 -2020 13:29:22 Last modified: 12/6 -2020 22:15:37 Server time: 18/05 -2024 13:44:13