File: PS2 Firework (Particles and Motion blur).swf-(8 KB, 465x465, Other)
[_] they're just yellow semi transparent circles Anonymous 01/04/21(Mon)19:25:26 No.3455521
Marked for deletion (old).
>> [_] Anonymous 01/04/21(Mon)20:04:13 No.3455527
Does the PS2 really stand for Playstation 2?
If only flash made the jump to 3D properly. Can you imagine
>> [_] Anonymous 01/04/21(Mon)20:18:02 No.3455530
>>3455521
What do you think sparks are?
>> [_] Anonymous 01/04/21(Mon)22:24:29 No.3455540
Filed under "things that will never work in Ruffle"
>> [_] Anonymous 01/05/21(Tue)02:03:28 No.3455564
>>3455540
why not
>> [_] Anonymous 01/05/21(Tue)06:54:00 No.3455599
>>3455527
I remember PS2 having these kind of effects so it could as well be
Crash Bandicoot The Wrath of Cortex definitely used similar if not the same method like this
>> [_] Anonymous 01/05/21(Tue)07:20:34 No.3455602
>>3455527
flash actually have proper 3D capabilities. unity engine could export to flash files back in
2012. but it required a special flash for embeds to enable graphic card capabilities, they didn't
make it default. adobe pissed it all away.
>> [_] Anonymous 01/05/21(Tue)07:23:47 No.3455603
>>3455602
>a special flash for embeds
i meant to write a special tag, i think it was wmode=gpu
it disabled cpu stuff like glow effects, i think. adobe didn't fix it so they could just make gpu
mode default.
>> [_] Anonymous 01/05/21(Tue)10:30:29 No.3455616
>>3455527
3D thanks Doc
Now you can see the fat cock fucking Vegeta in three dimensions!