File: hype_missile.swf-(5.73 MB, 1280x720, Loop)
[_] Video playback in Ruffle! Anonymous 02/01/21(Mon)16:45:40 No.3459251
Just noticed this commit from 1 day ago:
https://github.com/ruffle-rs/ruffle/pull/3004
There are 4 linked pages on z0r.de to flash loops with videos and they all work in Ruffle.
>> [_] Anonymous 02/01/21(Mon)21:09:01 No.3459272
>>3459251
> 3-frame animation over rap music
> advertisement for indie game
>> [_] Anonymous 02/01/21(Mon)22:35:37 No.3459277
Didn't this game bomb so badly the studio collapsed?
>> [_] Anonymous 02/01/21(Mon)23:28:29 No.3459281
>>3459272
>>3459277
The writing fell flat at some key points and the gameplay became incredibly grindy/repetitive, as
well as breaking at some key spots. Real damn shame because the characters are all fantastic and
have great chemistry. Too bad they dropped the fucking ball so hard, it was obviously a project
of passion and love.
Question about Ruffle - I notice some files are loading in blank but still have sound. What's up
with that?
>> [_] Anonymous 02/02/21(Tue)02:37:48 No.3459289
>>3459277
Not exactly, but the long and short of it is that the main creative lead (Alex Ahad) ended up
being fired and leaving with a settlement because he was apparently being testy with the upper
management. Same with Mike Z, although it was moreso a case of him BEING the upper management and
literally nobody wanting to work with him because he kept being a creep.
Turns out being a difficult person doesn't immediately mean you don't have talent. Mike Z was
half of the reason Skullgirls was coded so well, and Alex Ahad basically did literally everything
for the creativity behind Indivisible and Skullgirls. Without them they're basically just
parading a pretty corpse without it's soul or beating heart, and they'll fall apart sooner or
later.
...that is, assuming they try to keep working with their old IPs. The team still has a lot of
genuinely talented people (including Zone for fucks' sake), I wouldn't be surprised if major game
companies outsource to them for 2D animation stuff.
>> [_] Anonymous 02/02/21(Tue)04:15:17 No.3459290
thought there would be some more hype for ruffle's progress towards video playback brahs
>> [_] Anonymous 02/02/21(Tue)04:20:52 No.3459291
>>3459281
FLV embedded in flash is split into audio and visuals (since the audio stream is seperated it's
important that the swf file has the same framerate as the video or else the audio will desync).
because of this ruffle is able to detect and play the supported audio while the visuals are still
unsupported and turn out blank.
>> [_] Anonymous 02/02/21(Tue)07:31:46 No.3459300
>>3459251
Pale Mon really fucking hates Ruffle holy shit.
>> [_] Anonymous 02/02/21(Tue)08:59:53 No.3459301
>>3459300
The problem is that Pale Moon has basic support for wasm (WebAssembly) and Ruffle is just too
complicated. Maybe Ruffle is using too new JavaScript features?
Pale Moon uses their own Unified XUL platform, it's not used by many other projects:
http://thereisonlyxul.org/ Only when Pale Moon got based on that in August 2018 the following
support was introduced: WebGL version 2, WebAssembly, CSS Grid, FLAC and "nearly complete
ECMAScript version 6" (JavaScript in 2015). I respect Moonchild for keeping XUL alive but I
wouldn't count on Pale Moon running Ruffle as well as mainstream browsers anytime soon.