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This is resource PMVDM98, an Archived Thread.
Discovered:1/2 -2021 22:51:05

Ended:2/2 -2021 15:11:11

Checked:2/2 -2021 18:55:44

Original location: https://boards.4chan.org/f/thread/3459251/video-playback…
Recognized format: Yes, thread post count is 9.
Discovered flash files: 1





File: hype_missile.swf-(5.73 MB, 1280x720, Loop)
[_] Video playback in Ruffle! Anonymous 02/01/21(Mon)16:45:40 No.3459251

  Just noticed this commit from 1 day ago:
  https://github.com/ruffle-rs/ruffle/pull/3004

  There are 4 linked pages on z0r.de to flash loops with videos and they all work in Ruffle.

>> [_] Anonymous 02/01/21(Mon)21:09:01 No.3459272

  >>3459251

  > 3-frame animation over rap music
  > advertisement for indie game

>> [_] Anonymous 02/01/21(Mon)22:35:37 No.3459277

  Didn't this game bomb so badly the studio collapsed?

>> [_] Anonymous 02/01/21(Mon)23:28:29 No.3459281

  >>3459272
  >>3459277
  The writing fell flat at some key points and the gameplay became incredibly grindy/repetitive, as
  well as breaking at some key spots. Real damn shame because the characters are all fantastic and
  have great chemistry. Too bad they dropped the fucking ball so hard, it was obviously a project
  of passion and love.

  Question about Ruffle - I notice some files are loading in blank but still have sound. What's up
  with that?

>> [_] Anonymous 02/02/21(Tue)02:37:48 No.3459289

  >>3459277
  Not exactly, but the long and short of it is that the main creative lead (Alex Ahad) ended up
  being fired and leaving with a settlement because he was apparently being testy with the upper
  management. Same with Mike Z, although it was moreso a case of him BEING the upper management and
  literally nobody wanting to work with him because he kept being a creep.
  Turns out being a difficult person doesn't immediately mean you don't have talent. Mike Z was
  half of the reason Skullgirls was coded so well, and Alex Ahad basically did literally everything
  for the creativity behind Indivisible and Skullgirls. Without them they're basically just
  parading a pretty corpse without it's soul or beating heart, and they'll fall apart sooner or
  later.

  ...that is, assuming they try to keep working with their old IPs. The team still has a lot of
  genuinely talented people (including Zone for fucks' sake), I wouldn't be surprised if major game
  companies outsource to them for 2D animation stuff.

>> [_] Anonymous 02/02/21(Tue)04:15:17 No.3459290

  thought there would be some more hype for ruffle's progress towards video playback brahs

>> [_] Anonymous 02/02/21(Tue)04:20:52 No.3459291

  >>3459281
  FLV embedded in flash is split into audio and visuals (since the audio stream is seperated it's
  important that the swf file has the same framerate as the video or else the audio will desync).
  because of this ruffle is able to detect and play the supported audio while the visuals are still
  unsupported and turn out blank.

>> [_] Anonymous 02/02/21(Tue)07:31:46 No.3459300

  >>3459251
  Pale Mon really fucking hates Ruffle holy shit.

>> [_] Anonymous 02/02/21(Tue)08:59:53 No.3459301

  >>3459300
  The problem is that Pale Moon has basic support for wasm (WebAssembly) and Ruffle is just too
  complicated. Maybe Ruffle is using too new JavaScript features?

  Pale Moon uses their own Unified XUL platform, it's not used by many other projects:
  http://thereisonlyxul.org/ Only when Pale Moon got based on that in August 2018 the following
  support was introduced: WebGL version 2, WebAssembly, CSS Grid, FLAC and "nearly complete
  ECMAScript version 6" (JavaScript in 2015). I respect Moonchild for keeping XUL alive but I
  wouldn't count on Pale Moon running Ruffle as well as mainstream browsers anytime soon.



http://swfchan.net/43/PMVDM98.shtml
Created: 1/2 -2021 22:51:05 Last modified: 2/2 -2021 18:55:59 Server time: 10/05 -2024 02:50:05