STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228115 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is resource PMVDM98, an Archived Thread.
Original location: https://boards.4chan.org/f/thread/3459251/video-playback… Recognized format: Yes, thread post count is 9. Discovered flash files: 1 File: hype_missile.swf-(5.73 MB, 1280x720, Loop) [_] Video playback in Ruffle! Anonymous 02/01/21(Mon)16:45:40 No.3459251 Just noticed this commit from 1 day ago: https://github.com/ruffle-rs/ruffle/pull/3004 There are 4 linked pages on z0r.de to flash loops with videos and they all work in Ruffle. >> [_] Anonymous 02/01/21(Mon)21:09:01 No.3459272 >>3459251 > 3-frame animation over rap music > advertisement for indie game >> [_] Anonymous 02/01/21(Mon)22:35:37 No.3459277 Didn't this game bomb so badly the studio collapsed? >> [_] Anonymous 02/01/21(Mon)23:28:29 No.3459281 >>3459272 >>3459277 The writing fell flat at some key points and the gameplay became incredibly grindy/repetitive, as well as breaking at some key spots. Real damn shame because the characters are all fantastic and have great chemistry. Too bad they dropped the fucking ball so hard, it was obviously a project of passion and love. Question about Ruffle - I notice some files are loading in blank but still have sound. What's up with that? >> [_] Anonymous 02/02/21(Tue)02:37:48 No.3459289 >>3459277 Not exactly, but the long and short of it is that the main creative lead (Alex Ahad) ended up being fired and leaving with a settlement because he was apparently being testy with the upper management. Same with Mike Z, although it was moreso a case of him BEING the upper management and literally nobody wanting to work with him because he kept being a creep. Turns out being a difficult person doesn't immediately mean you don't have talent. Mike Z was half of the reason Skullgirls was coded so well, and Alex Ahad basically did literally everything for the creativity behind Indivisible and Skullgirls. Without them they're basically just parading a pretty corpse without it's soul or beating heart, and they'll fall apart sooner or later. ...that is, assuming they try to keep working with their old IPs. The team still has a lot of genuinely talented people (including Zone for fucks' sake), I wouldn't be surprised if major game companies outsource to them for 2D animation stuff. >> [_] Anonymous 02/02/21(Tue)04:15:17 No.3459290 thought there would be some more hype for ruffle's progress towards video playback brahs >> [_] Anonymous 02/02/21(Tue)04:20:52 No.3459291 >>3459281 FLV embedded in flash is split into audio and visuals (since the audio stream is seperated it's important that the swf file has the same framerate as the video or else the audio will desync). because of this ruffle is able to detect and play the supported audio while the visuals are still unsupported and turn out blank. >> [_] Anonymous 02/02/21(Tue)07:31:46 No.3459300 >>3459251 Pale Mon really fucking hates Ruffle holy shit. >> [_] Anonymous 02/02/21(Tue)08:59:53 No.3459301 >>3459300 The problem is that Pale Moon has basic support for wasm (WebAssembly) and Ruffle is just too complicated. Maybe Ruffle is using too new JavaScript features? Pale Moon uses their own Unified XUL platform, it's not used by many other projects: |
|