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File: withYou_unf.swf-(421 KB, 600x600, Loop) [_] Pls help Snosse 3376936 I've been banging my head against this flash for the past several hours with Dedo's help, and despite everything, the beating of the heart is out of sync with the song's drums. The loop is exactly 11.5 seconds, and the flash runs at 60fps with 690 frames total. It should run perfectly, and in the Flash preview it does run perfectly, but once I export it, it's fucked. Aside from that, resizing or zooming in seems to throw it even further out of sync, a problem that seems to be worsened by the filters I added, but doesn't go away altogether when I remove them. Any flash gurus out there wanna give a gal a hand? >> [_] Anon 3376943 Just a retarded casual observer here, but the snare hits seem to sink just fine. Its only the double hit that is totally fucked. Also slow down the fps of the beating part because it doesn't match the rate at which the heart bobs up and down. That or increase the frame rate of the bobbing. >> [_] Anon 3376944 >># o you made the "heart beats" an animation that loops every 11.5. instead of having the "heartbeat" being a short animation that is triggered from timestamps. so when the animation stutters or get haultet it goes out of synch >> [_] Anon 3376976 >># that's the case with all flashes where you right click and it gets out of sync if it goes back into sync after the rightclick menue (skips some visual frames) then it's the method aforementioned don't know which is better, guess the timestamps also: idk OP, but there are a lot of strange fuckups in flash when it comes to loops like the little pause at the end of a music loop that gets added to the swf, think it has something to do with how flash decompresses the mp3? >> [_] Anon 3376980 >># mp3 is just a garbage container to use for a loop purposes, the silent gap that's there is for storing the ID3 tag, flash doesn't have anything to do with that >> [_] Snosse 3376990 >># See, I knew I shoulda done that. >># It's a 16-bit WAV, there shouldn't be any problem with the audio loop. |
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