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Threads (3):
File: DoomsdayClock.swf-(3.75 MB, 600x600, Other) [_] Anon 3452242
File: DoomsdayClock.swf-(3.75 MB, 600x600, Other) [_] soon.... it's sad to see it fade away Anon 3443988 >> [_] Anon 3443999 RIP FLash ;_; >> [_] Anon 3444009 it is counting TOWARD INFINITY! >> [_] Anon 3444036 sup i hate this >> [_] Anon 3444040 >># Flash will always be better than the sanitised mobile games.
File: Doomsday Clock.swf-(3.75 MB, 600x600, Loop) [_] The last countdown SadGuy !!B4ObmQpPVyW 3409400 You can switch between the Medium and Dynamic version by right clicking! Now it uses 2021 as a reference date, since december 2020 is kinda vague. Marked for deletion (old). >> [_] Anon 3409402 >># except it look like its set for January 1st 2020 instead of 2021 >> [_] SadGuy !!B4ObmQpPVyW 3409403 >># I believe you might have a cached version >> [_] Anon 3409404 >># >cached version that's why you use slightly different filenames for different versions >> [_] Anon 3409405 toggle music doesn't work >> [_] Anon 3409406 This article sets the the date as December 31, 2020 https://support.microsoft.com/en-us/help /4520411/adobe-flash-end-of-support >> [_] Anon 3409410 >># when the day finally comes, people will still continue creating flashes anyway. >> [_] Anon 3409413 >># >># or add https:// at the beginning of the url >> [_] SadGuy !!B4ObmQpPVyW 3409430 >># It should though, It works for me. what did you do for it to not work? >> [_] Anon 3409436 >3.75 MB How big are the sound assets? I just wrote a functionally equivalent html5 counter (separate rolling digits for ddd-hh:mm:ss) in 2K, but without any audio. >> [_] Anon 3409438 >># audio takes most of the filesize in most of flash animations because vector graphics take significantly less >in 2K am I supposed to be impressed? >> [_] Anon 3409439 >># I exported the audio files with JPEXS. They're only 3.29 MB. That leaves about 450 KB for everything else. I would be impressed if SWF could do this in 2 KB. >> [_] Anon 3409446 >># >># or add ?<random text> at the end of the url >># it should be possible if you just code it completely in actionscript 3 and make it look like crap like your equivalent html5 abomination probably looks >> [_] Anon 3409521 >># nothing, it simply doesn't work, both on browser and projector. >> [_] ta-kun 3409531 >># >># >># toggle music adds or removes an extra more intense track on my end. That's what you meant, right? By the way. I think there's a slight jump in the loop. >> [_] Anon 3409532 >># oh i see, i thought it was supposed to mute |
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