File: Glorious Cocktails.swf-(3.45 MB, 600x600, Game)
[_] ARE YOU READY? John Moses Browning 02/21/25(Fri)19:07:01 No.3519367
>> [_] Rare Flash Collector !bgvu1ECAmM 02/21/25(Fri)20:26:35 No.3519371
>>3519367
Despite being a connoisseur of the 2000s in flash media I'll never get the crude extreme violence
entertainment of that time. Not that it's not for me in principle, but they're so often so low
quality, hastily made, and crassly designed. Typically with only shock value in mind and nothing
else. I'll never get that feeling of being like "yeah, I'm the opposite of what society wants me
to be fuck yeah!!!" from games about school shootings, lighting people on fire, or committing
acts of terrorism for no artistic reason beyond the shock value of it. Glad we more or less left
that in the past. Very much an early millennial/late gen X proclivity.
>> [_] John Moses Browning 02/22/25(Sat)00:00:45 No.3519373
>>3519371
I think its important to understand the historical context of those games.
There was a large hysteria happening about "evil killer games", news media reported Counter
Strike was a "school sh00ting practice game" and boomer cuckservatives called WoW a devils game
or some shit. Flash, being a free software anyone could quickly learn and use, became a creative
tool of protest by many individuals. You could easily make edgy games about taboo stuff without
much repercussions, 911simulator.swf was created I believe in less than 24 hours after 911
happened?
I know this is a midwit
>all art is political!
take. However I think it's justified in this instance. Perhaps it was a self fulfilling prophecy
by constantly calling gamers violent that they would eventually create those crass shocking flash
games.
While I myself have also grown out of the age lf liking such games, I kinda miss how punk and
against-the-mainstream those games were.
Nowadays most games are lame and gay. RIP Flash
>this is a rare flash btw, you can't find it on Pyrozen or on Flashpoint
>> [_] Rare Flash Collector !bgvu1ECAmM 02/22/25(Sat)00:02:31 No.3519374
>>3519373
Touché!
>> [_] Anonymous 02/22/25(Sat)08:54:55 No.3519397
>>3519371
It was a culture literally made by 13 year old boys.
It's pretty much the same now, only that today there isn't this direct creativity coming from
these kids, it's most of the time extremely mediated through some kind of adult somewhere, even
the memes that go around are carefully selected by an algorhythm.
Some outlets of this demography are more repressed than others, and extreme violence just seems
"out". You get the nasty pranks or the HEASHOT fornight videos, but it seems teens have moved on
to over sexualisation and brainrot.