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This is resource TY4G984, an Archived Thread.
Discovered:26/11 -2024 17:44:41

Ended:29/11 -2024 07:00:19

Checked:29/11 -2024 13:00:03

Original location: https://boards.4chan.org/f/thread/3515777/oh-and-i-remov…
Recognized format: Yes, thread post count is 15.
Discovered flash files: 1





File: Infinite_Suika_black_HDres.swf-(74 KB, 1920x1080, Loop)
[_] Anonymous 11/26/24(Tue)12:39:39 No.3515777

  oh and i removed the counter...

Marked for deletion (old).
>> [_] Anonymous 11/26/24(Tue)13:01:32 No.3515779

  Why did you remove the counter?

>> [_] Anonymous 11/26/24(Tue)13:08:16 No.3515780

  >>3515779
  see this thread
  >>3515765
  i just wanted to have a clean and dark screensaver.

>> [_] Anonymous 11/27/24(Wed)11:30:23 No.3515802

  ok OP, this approach works, but you could've done it way easier, no GPT involved
  Just change SWF header with FFDec - Dispaly rect Y to 450. No script change required. Vector
  flash looks equally good at any resolution, and 800x450 happens to be 16:9.
  Good job on removing the white rectangle and changing bg to black though.

>> [_] Anonymous 11/27/24(Wed)12:09:54 No.3515803

  >>3515802
  >Just change SWF header with FFDec
  I had already tested that, but then they are all too big, at least for my taste but yes, that
  would still be a simple solution.

>> [_] Anonymous 11/27/24(Wed)13:31:39 No.3515806

  >>3515803
  I guess that would be because the flash wants to stretch the dimensions to fit the screen, so all
  you have to do is enable noscale.

>> [_] Anonymous 11/27/24(Wed)13:49:05 No.3515807

  >>3515806
  also a good idea but it doesn't work here. if you enable noscale then it looks like this.
  https://files.catbox.moe/yzcsc5.png
  you can now see when a sprite spawns and disappears.

>> [_] Anonymous 11/27/24(Wed)14:22:51 No.3515808

  >>3515807
  alright, here's my last try:
  set the dimensions to native widescreen, enable noscreen and put a mask above the outside of the
  stage

>> [_] Anonymous 11/27/24(Wed)14:58:57 No.3515809

  >>3515808
  I'm not sure if I understand you correctly. Either way, we're getting into the area where I have
  very little knowledge of flash.
  i have set the dimensions to my native screen size.
  >enable noscreen
  Do you mean noscale as before?
  >put a mask above the outside of the stage
  I understand that this means that only the stage is displayed and not everything outside it,
  right?

>> [_] Anonymous 11/27/24(Wed)15:07:50 No.3515810

  >>3515809
  >Do you mean noscale as before?
  Whoops, yeah. Baka me.
  >I understand that this means that only the stage is displayed and not everything outside it,
  right?
  >Yes, this would mitigate seing sprite being spawned in, on the downside it obviously cuts of
  part of what you'd be able to see on a big screen.
  I understand that this means that only the stage is >displayed and not everything outside it,
  right?
  Oh, then why'd the screen so fookin big on the cap you posted? I though it had low native
  dimensions (as flash can stretch indefinitely) and with noscale it was just a smoll rectangle.

>> [_] Anonymous 11/27/24(Wed)15:49:35 No.3515812

  >I though it had low native dimensions (as flash can stretch indefinitely) and with noscale it
  was just a smoll rectangle.
  well, the actionscript spawns the sprites relatively far away from the stage and also removes
  them further away.

  in this pic the white area is the actual visible stage (at least with scaling switched on) you
  can also see the black square. (no idea what it is there for exactly).
  https://files.catbox.moe/j0waho.png

  in this pic the scaling is off. the sprites are far away from the actual stage. (even above the
  black square) that's why it looks so big.
  https://files.catbox.moe/qkgsod.png

  with a mask it would look like this.
  I assume that's what you meant with
  >and with noscale it was just a smoll rectangle
  https://files.catbox.moe/11sece.png

>> [_] Anonymous 11/28/24(Thu)02:44:36 No.3515834

  >>3515777
  saved

>> [_] Anonymous 11/28/24(Thu)06:07:57 No.3515838

  So... where do you think they are going?
  They seem to be in a hurry.

>> [_] Anonymous 11/28/24(Thu)17:50:56 No.3515861

  wish it had a kawaii music loop and would run without falling unless you mouse over her and then
  she trips

>> [_] Anonymous 11/29/24(Fri)01:49:44 No.3515873

  >>3515838
  geitondei has expired (better) alcohol on sale



http://swfchan.net/47/TY4G984.shtml
Created: 26/11 -2024 17:44:41 Last modified: 29/11 -2024 13:11:27 Server time: 30/12 -2024 17:28:11