File: Infinite_Suika_black_HDres.swf-(74 KB, 1920x1080, Loop)
[_] Anonymous 11/26/24(Tue)12:39:39 No.3515777
oh and i removed the counter...
Marked for deletion (old).
>> [_] Anonymous 11/26/24(Tue)13:01:32 No.3515779
Why did you remove the counter?
>> [_] Anonymous 11/26/24(Tue)13:08:16 No.3515780
>>3515779
see this thread
>>3515765
i just wanted to have a clean and dark screensaver.
>> [_] Anonymous 11/27/24(Wed)11:30:23 No.3515802
ok OP, this approach works, but you could've done it way easier, no GPT involved
Just change SWF header with FFDec - Dispaly rect Y to 450. No script change required. Vector
flash looks equally good at any resolution, and 800x450 happens to be 16:9.
Good job on removing the white rectangle and changing bg to black though.
>> [_] Anonymous 11/27/24(Wed)12:09:54 No.3515803
>>3515802
>Just change SWF header with FFDec
I had already tested that, but then they are all too big, at least for my taste but yes, that
would still be a simple solution.
>> [_] Anonymous 11/27/24(Wed)13:31:39 No.3515806
>>3515803
I guess that would be because the flash wants to stretch the dimensions to fit the screen, so all
you have to do is enable noscale.
>> [_] Anonymous 11/27/24(Wed)13:49:05 No.3515807
>>3515806
also a good idea but it doesn't work here. if you enable noscale then it looks like this.
https://files.catbox.moe/yzcsc5.png
you can now see when a sprite spawns and disappears.
>> [_] Anonymous 11/27/24(Wed)14:22:51 No.3515808
>>3515807
alright, here's my last try:
set the dimensions to native widescreen, enable noscreen and put a mask above the outside of the
stage
>> [_] Anonymous 11/27/24(Wed)14:58:57 No.3515809
>>3515808
I'm not sure if I understand you correctly. Either way, we're getting into the area where I have
very little knowledge of flash.
i have set the dimensions to my native screen size.
>enable noscreen
Do you mean noscale as before?
>put a mask above the outside of the stage
I understand that this means that only the stage is displayed and not everything outside it,
right?
>> [_] Anonymous 11/27/24(Wed)15:07:50 No.3515810
>>3515809
>Do you mean noscale as before?
Whoops, yeah. Baka me.
>I understand that this means that only the stage is displayed and not everything outside it,
right?
>Yes, this would mitigate seing sprite being spawned in, on the downside it obviously cuts of
part of what you'd be able to see on a big screen.
I understand that this means that only the stage is >displayed and not everything outside it,
right?
Oh, then why'd the screen so fookin big on the cap you posted? I though it had low native
dimensions (as flash can stretch indefinitely) and with noscale it was just a smoll rectangle.
>> [_] Anonymous 11/27/24(Wed)15:49:35 No.3515812
>I though it had low native dimensions (as flash can stretch indefinitely) and with noscale it
was just a smoll rectangle.
well, the actionscript spawns the sprites relatively far away from the stage and also removes
them further away.
in this pic the white area is the actual visible stage (at least with scaling switched on) you
can also see the black square. (no idea what it is there for exactly).
https://files.catbox.moe/j0waho.png
in this pic the scaling is off. the sprites are far away from the actual stage. (even above the
black square) that's why it looks so big.
https://files.catbox.moe/qkgsod.png
with a mask it would look like this.
I assume that's what you meant with
>and with noscale it was just a smoll rectangle
https://files.catbox.moe/11sece.png
>> [_] Anonymous 11/28/24(Thu)02:44:36 No.3515834
>>3515777
saved
>> [_] Anonymous 11/28/24(Thu)06:07:57 No.3515838
So... where do you think they are going?
They seem to be in a hurry.
>> [_] Anonymous 11/28/24(Thu)17:50:56 No.3515861
wish it had a kawaii music loop and would run without falling unless you mouse over her and then
she trips
>> [_] Anonymous 11/29/24(Fri)01:49:44 No.3515873
>>3515838
geitondei has expired (better) alcohol on sale