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This is resource ZSKDX15, an Active Thread.
Discovered:9/5 -2024 02:22:38

Updated:22/12 -2024 02:28:06

Checked:22/12 -2024 02:30:45

Original location: http://boards.swfchan.net/32224/
Recognized format: Yes, thread post count is 10.
Discovered flash files: 1 (so far)





/ > /fap/ > Thread 32224

Age: 227.01d   Health: 36.94%   Posters: 9   Posts: 10   Replies: 9   Files: 1+2

>> Idk 9may2024(th)01:58 No.101370 OP P1

[IMG] Amber's Journey 3.swf (2.62 MiB)
800x600, Compressed (Deflate). 15 frames, 20 fps (00:01).
Ver9, AS3. Network access: No. Text: Yes.
Bitmaps: Yes. Audio: No. Video: No.
[find in archive]

>> Anonymous 11may2024(sa)19:12 No.101381 A P2R1

i through were amber from gennnnshinn impact 🤡🤡🤡

>> Anonymous 11may2024(sa)21:10 No.101382 B P3R2

>>101381
>genshin impact
>flash
Sir, I think you got the wrong decade.

>> Anonymous 13may2024(mo)16:09 No.101384 C P4R3

>>101381
Adobe flash Nov 1996 - announced 2017 ends 2020

Genshin June 2019

I don't think in that 1 year the 30-40 year old boomers would make flash content with genshin stuff.

>> Anonymous 17may2024(fr)03:16 No.101388 D P5R4

What are you people on about? People are still making flash content 4 years after it "died"

>> Anonymous 30may2024(th)02:31 No.101482 E P6R5

A reminder that Fallout 4, Fallout 76, and Starfield all still use Flash for their menus.

>> Anonymous 2jun2024(su)20:04 No.101540 F P7R6

I still use flash in my browser.

but this flash seems broken, it just shows swfchan.com text bouncing around the screen.

>> Anonymous 6jun2024(th)06:34 No.101578 G P8R7

>>101482
Can I get a source for that?

>> Anonymous 20jun2024(th)07:12 No.101774 E P9R8

>>101578
Dig into the menus with the Creation Kit and you'll see the HUD overlay, terminal menus, and Pip
Boy menus in the most recent Fallout games are .swf files. That's how Lusty Lizard's Flashes got
inserted into Fallout 4. In Starfield the inventory and ship menus are .swf files along with the
HUD system shared with Fallout 4 and Skyrim. Bethesda's been doing it that way since Morrowind
because Creation Engine/Creation Engine 2 are just Net Immerse Override/Gamebryo with very fragile
frameworks added on top.

>> Anonymous 21jun2024(fr)01:38 No.101777 H P10R9

>>101774

well, yeah, they use scaleforms for most gui work, and all that does is let you use flash/as3 for
gui elements. lots of other developers do as well, a good example of this being rockstar



http://swfchan.net/47/ZSKDX15.shtml
Created: 9/5 -2024 02:22:38 Last modified: 22/12 -2024 02:30:49 Server time: 22/12 -2024 02:31:20