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This is the wiki page for Flash #236749
Visit the flash's index page for basic data and a list of seen names.


Kris_uncensored.swf
4,77 MiB, 00:00 | [W] [I]

Threads (4):

[WAF0AUT]https://boards.4chan.org/f/thread/3476067/am-i-having-a…
ARCHIVEDDiscovered: 14/11 -2021 23:22:07 Ended: 17/11 -2021 01:55:43Flashes: 1 Posts: 7
File: Kris_uncensored.swf-(4.76 MB, 1100x750, Porn)
[_] Anon 3476067 am i having a stroke, or is the board in the middle smaller than before? I SWEAR it was bigger right? Marked for deletion (old).
>> [_] Anon 3476069 >># the width of the columns depend on how much text is in the name/file/subject field
>> [_] Anon 3476078 wonder where that person went
>> [_] Anon 3476107 Would p(il)low
>> [_] Anon 3476120 >says uncensored >has clothes on so that was a lie
>> [_] Anon 3476147 >># yo it's labelled porn but all I see is flashing multicolor lights. what board?
>> [_] Anon 3476150 >># keep watching.


[MXAU1Q4]https://boards.4chan.org/f/thread/3463522
ARCHIVEDDiscovered: 12/4 -2021 03:53:16 Ended: 12/4 -2021 03:53:16Flashes: 1 Posts: 1
File: Kris_uncensored.swf-(4.76 MB, 1100x750, Hentai)
[_] Anon 3463522


[QGJNLPJ]F https://boards.4chan.org/f/thread/3438404/pokmon-crysta…
ARCHIVEDDiscovered: 3/9 -2020 08:18:25 Ended: 4/9 -2020 21:18:15Flashes: 1 Posts: 4
File: Kris_uncensored.swf-(4.76 MB, 1100x750, Hentai)
[_] Pokémon Crystal W.T.Dinner !LTqeha3bQk 3438404 For those who like to live slightly more dangerously. Marked for deletion (old).
>> [_] Anon 3438500 >># thx man
>> [_] Anon 3438510 >># what's the song remix you used?
>> [_] Anon 3438520 >music doesn't loop FUCKER!


[JGBVALZ]! http://boards.swfchan.net/19718/
ARCHIVEDDiscovered: 3/9 -2020 08:16:02 Ended: 21/1 -2021 01:32:40Flashes: 1 Posts: 14
/ > /fap/ > Thread 19718 Age: 132.72d Health: 0% Posters: 10 Posts: 14 Replies: 12 Files: 1+3
>> DinDin<3!96.E5MJGcE 79224 Pokémon Crystal The Pokeball version is my favorite but I still made this one because I knew you guys would've appreciated the option. [IMG] Kris_uncensored.swf (4.77 MiB) 1100x750, Compressed (Deflate). 1 frame, 35 fps (00:00). Ver15, AS3. Network access: Text: Yes. Bitmaps: Yes. Audio: Yes. Video: <METADATA> [find in archive]
>> Anon 79226 mm very nice! i see you're still refusing to animate on the main timeline tho.
>> Anon 79227 This is my fetish!
>> 53%PrimalApe 79228 This indeed a nice surprise. Didn't expect that one. Dig the remix of GSC too.
>> DinDin<3!96.E5MJGcE 79230 >># I will never not do this now. Sorry, dude.
>> Anon 79232 You can't just tease a Ritsu flash and forget about it, that's illegal.
>> DinDin<3!96.E5MJGcE 79234 >># Ritsu? What's that?
>> Anon 79248 >># perfectly made as always pokemon girls just keep to be a treasure trove I see also, any eastereggs? I can hardly believe Din wouldn't put in any at all this time
>> Anon 79261 can't wait till this is in a watchable video/scene format
>> Anon 79283 >># It's from the HGSS remakes iirc. The flash even reference Voltorb Flip which is what takes the place of the game corner cause of EU gambling simulation laws.
>> Anon 79285 Good for you, I guess, Din? Whatever,bro....
>> Anon 79298 >># don't understand why to be honest, if the issue is just about the music sync. i mean if you watch it normally the music will sync and if you jump around on the timeline (because you are jerking off) you don't really care if the music syncs or not. you COULD make the music sync with actionscript 3 btw: 1. set the FPS of the flash to 120. (this is just to make your code try to execute 120 frames per second and isn't the actual FPS of your flash) 2. every frame you run code that check which millisecond the looping audio is at 3. that code then calculates which frame it should display in the main timeline. (using audio seconds + your animation seconds, which is calculated using your animation FPS and the number of frames) 4. finally the code uses gotoAndStop(target frame on the main timeline) 5. HOWEVER in step 2 the code must first check if it is still on the same target frame that it was at previous end of step 4. if false it means the person viewing the flash has moved to a different position on the timeline. then the code stops the current audio playing, calculates the millisecond it should be on from the frame it is showing on the main timeline and then starts the audio loop again from the correct millisecond you'll now have 100% synced audio with the animations on the main timeline and you'll also support seeking.
>> Anon 79299 (or you just use flash's built-in streaming audio, which is designed to sync perfectly with the main timeline)
>> DinDin<3!96.E5MJGcE 79306 >># Hey, thanks! I'll try it out.



http://swfchan.net/48/236749.shtml
Created: 3/9 -2020 08:21:53 Last modified: 17/11 -2021 02:08:24 Server time: 26/04 -2024 11:35:14