File[simbrothel_fixed2.swf] - (7.14 MB)
[_] [H] Anonymous 02/28/10(Sun)21:10 No.1195738
Re upping for no fucking reason
Marked for deletion (old).
>> [_] Melo The Yellow 02/28/10(Sun)22:13 No.1195774
I'm bumping this with cheats.
javascript:document.embeds[0].SetVariable("_root.joker1", 1);
Give you a weekly joker different one for each number (works with number 1 to 9),
1: each girl gain 300XP / 100
2: each girl gain 5% charisma / 50
3: no sickness for 7 days / 50
4: each girl gain 15% libido / 50
5: each girl gain ability r4- / 150
6: less work refusal for 7 days / 100
7: 2x libido, fuck, blowjob for 7 days / 100
8: each girl gain 5% constitution / 100
9: each girl recover 100% health / 150
>> [_] Anonymous 02/28/10(Sun)22:23 No.1195787
anyway to get the sequel or slave maker 2
>> [_] Melo The Yellow 02/28/10(Sun)22:38 No.1195798
>>1195787
I downloaded the sequel, but it's definitely not done yet and you can't cheat but you don't need
to since you can just max out the cost of girls and get swamped with money.
http://rapidshare.com/files/343932504/SimBro_Release_v2.1.4_100131_TEST.zip
Latest version.
>> [_] Anonymous 02/28/10(Sun)22:41 No.1195803
sorry mac. I cant play it unless some one uploads it to 4chan
>> [_] Anonymous 02/28/10(Sun)22:43 No.1195808
the same goes for slave maker 2
>> [_] Melo The Yellow 02/28/10(Sun)22:44 No.1195809
>>1195803
The file is 23 megabytes and separated into several dozens of files, I'm not doing that shit.
>> [_] Anonymous 02/28/10(Sun)22:46 No.1195812
anyone know were I can just play it?
>> [_] Anonymous 02/28/10(Sun)23:05 No.1195831
>>1195774
I've never understood how to use these cheats...
>> [_] Anonymous 02/28/10(Sun)23:09 No.1195838
>>1195812
Nowhere.
For whatever reason, it's being made as an actual PC game.
>> [_] Anonymous 02/28/10(Sun)23:16 No.1195848
>>1195831
put 'em into the address bar where the URL is and hit enter; that particular cheat lets you use
jokers at will, there are other cheats that let you modify other attributes like day # and amount
of cash
>>1195838
because flash sucks, end of story
>> [_] Anonymous 02/28/10(Sun)23:35 No.1195869
>>1195838
Do they have a website or something?
>> [_] Anonymous 02/28/10(Sun)23:37 No.1195874
Making the cheats is stupid easy, you just decompose the flash and look at the variables. The
integers are mostly what you want. fuck the strings and shit.
>> [_] Anonymous 02/28/10(Sun)23:40 No.1195880
http://sim-brothel-v2.bigforumpro.com/releases-f4/
>> [_] Anonymous 02/28/10(Sun)23:46 No.1195890
I meant decompile and...
_global.Gold = new number();
_global.StartEvent = 0;
_root.StartEvent = 30;
_global.ActualMission;
ActualMission = 0;
_global.DayMission;
DayMission = 0;
_global.RankMission;
RankMission = 1;
_global.IntervalMission = 30;
_global.HighRank;
HighRank = 0;
_global.TypeMission;
_global.MissionM;
_global.MissionN;
_global.DoubleMission = 0;
_root.Ranked = 0;
_root.Rankage = 0;
_root.WillRank = 0;
_global.EventNum = 0;
_global.Difficulty = 0;
_global.Joker1 = new Number();
_global.Joker2 = new Number();
Joker1 = 1;
Joker2 = 0;
>> [_] Anonymous 03/01/10(Mon)00:01 No.1195906
>>1195890
but how are these entered?
javascript:document.embeds[0].SetVariable("_global.Gold = new number()", 99999;
doesn't work, so what's the syntax?
>> [_] Anonymous 03/01/10(Mon)00:22 No.1195927
>>1195890
but how are these entered?
javascript:document.embeds[0].SetVariable("_rootl.Gold = 10000);
>> [_] Anonymous 03/01/10(Mon)00:26 No.1195930
Fuckkk I'm drunk tonight.. I meant
javascript:document.embeds[0].SetVariable("_root.Gold", 10000000);
>> [_] Anonymous 03/01/10(Mon)00:32 No.1195936
>>1195930
You're working with complicated (for a normal person, that is) computer programs whilst drunk?
Internet to you.
>> [_] Anonymous 03/01/10(Mon)01:06 No.1195960
slave maker 2 is pretty bad ass IMO.
Also, the new sim brothel is an executable and a PC game. You can't just play it online.
>> [_] Anonymous 03/01/10(Mon)01:14 No.1195969
anyone have the special joker codes
>> [_] Anonymous 03/01/10(Mon)02:25 No.1196041
>>1195969
Just use the
javascript:document.embeds[0].SetVariable("_root.joker1", 1);
code and replace
("_root.joker1", 1);
with
("_root.joker2", 1);
Then the second number controls which special joker you get. Dunno what is what though.